カスタマイズ機能購入処理追加/ボーナス情報取得処理追加
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UniRx;
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using UnityEngine;
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@ -80,5 +81,42 @@ namespace MyGame.Scenes.marketing.Scripts
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}
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}
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}
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private void PurchaseItem(ShopCustomizeData customizeData)
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{
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var gameData = GameDataManager.GameData;
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gameData.ShopCustomizeCoin -= customizeData.price;
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gameData.ShopCustomizePoint += customizeData.point;
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gameData.MyRecipes = gameData.MyRecipes.Append(customizeData.id).ToArray();
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var customizeLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeLevelData>(Const.ShopCustomizeLevelDataSheet);
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var level = customizeLevelList.LastOrDefault(data => data.point <= gameData.ShopCustomizePoint)?.level ?? 1;
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gameData.ShopCustomizeLevel = level;
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GameDataManager.SaveGameData();
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// update bonus
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}
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/*
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* 現在のボーナスレベルと値
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*/
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public static List<(ShopCustomizeBonusCategory category, (int bonusLevel, int value) bonusData)> GetBonusList(int level)
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{
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var customizeBonusList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeBonusData>(Const.ShopCustomizeBonusDataSheet);
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var categories = (ShopCustomizeBonusCategory[])Enum.GetValues(typeof(ShopCustomizeBonusCategory));
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var list = new List<(ShopCustomizeBonusCategory, (int, int))>();
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foreach (var category in categories)
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{
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if (!(customizeBonusList.LastOrDefault(data => data.level <= level) is ShopCustomizeBonusData bonusData))
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{
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bonusData = new ShopCustomizeBonusData()
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{
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bonusLevel = 0,
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value = 0,
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};
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}
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list.Add((category, (bonusData.bonusLevel, bonusData.value)));
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}
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return list;
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}
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}
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}
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