演出タイミングの調整

This commit is contained in:
kimura 2021-08-05 13:28:28 +09:00
parent 5c24c05522
commit a12794cfec
6 changed files with 93 additions and 5 deletions

View File

@ -25,6 +25,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-8351496413139389895
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: CornWait
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6451913813719917424}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-8175191986188642306
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -90,19 +115,25 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: CornBurn
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: CornWait
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: WaitOffset
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@ -127,17 +158,21 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -6451913813719917424}
m_Position: {x: 270, y: 40, z: 0}
m_Position: {x: 270, y: -20, z: 0}
- serializedVersion: 1
m_State: {fileID: 6341160211334192665}
m_Position: {x: 270, y: -100, z: 0}
- serializedVersion: 1
m_State: {fileID: 7193984417312256253}
m_Position: {x: 270, y: -190, z: 0}
- serializedVersion: 1
m_State: {fileID: 1339744208946830200}
m_Position: {x: 270, y: 60, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: -8175191986188642306}
- {fileID: -8797755764172867904}
- {fileID: -8351496413139389895}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
@ -145,7 +180,33 @@ AnimatorStateMachine:
m_EntryPosition: {x: 40, y: 40, z: 0}
m_ExitPosition: {x: 550, y: 50, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -6451913813719917424}
m_DefaultState: {fileID: 1339744208946830200}
--- !u!1102 &1339744208946830200
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: CornStill
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &6341160211334192665
AnimatorState:
serializedVersion: 5

View File

@ -127,6 +127,12 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 1244643143}
m_PrefabAsset: {fileID: 0}
--- !u!1 &158786353 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 6414470378191658949, guid: b6b05cbc51c744ac2ad95a8b229d4ddd,
type: 3}
m_PrefabInstance: {fileID: 2137549891}
m_PrefabAsset: {fileID: 0}
--- !u!1 &162168169
GameObject:
m_ObjectHideFlags: 0
@ -8948,6 +8954,7 @@ MonoBehaviour:
startingGuide: {fileID: 8786490829224139677}
fire: {fileID: 1295632042}
oilEffect: {fileID: 2137549893}
streamEffect: {fileID: 158786353}
characterSweat: {fileID: 580170368}
characterFlower: {fileID: 785034261}
--- !u!224 &1871878299 stripped

View File

@ -16,6 +16,7 @@ public enum CornCondition
[RequireComponent(typeof(Rigidbody2D))]
public class Corn : MonoBehaviour
{
private static readonly int HashCornWait = Animator.StringToHash("CornWait");
private static readonly int HashCornGrow = Animator.StringToHash("CornGrow");
private static readonly int HashCornBurn = Animator.StringToHash("CornBurn");
private static readonly int HashWaitOffset = Animator.StringToHash("WaitOffset");
@ -171,4 +172,9 @@ public class Corn : MonoBehaviour
{
isHot = status;
}
public void StartCornDance()
{
animator.SetTrigger(HashCornWait);
}
}

View File

@ -34,6 +34,9 @@ public class CornManager : MonoBehaviour
public IReadOnlyReactiveProperty<CornResult> Result => result;
private readonly ReactiveProperty<CornResult> result = new ReactiveProperty<CornResult>();
public ReactiveProperty<GameState> GameState => gameState;
private readonly ReactiveProperty<GameState> gameState = new ReactiveProperty<GameState>();
private Corn[] cornArray;
private bool isHot;
@ -149,6 +152,13 @@ public class CornManager : MonoBehaviour
corn.ChangeGrowSpeed(x);
corn.ChangeHotStatus(isHot);
}).AddTo(compositeDisposable);
gameState
.Where(x => x == global::GameState.Playing)
.Subscribe(x =>
{
corn.StartCornDance();
}).AddTo(compositeDisposable);
corn.Condition

View File

@ -44,6 +44,8 @@ public class PopcornGameManager : MonoBehaviour
gameView.ChangeCharactorState(x);
}).AddTo(this);
state.Subscribe(x => cornManager.GameState.Value = x);
ResetGame();
#if DEVELOPMENT_BUILD || UNITY_EDITOR

View File

@ -6,6 +6,7 @@ public class PopcornGameView : MonoBehaviour
[SerializeField] private GameObject startingGuide;
[SerializeField] private GameObject fire;
[SerializeField] private GameObject oilEffect;
[SerializeField] private GameObject streamEffect;
[SerializeField] private GameObject characterSweat;
[SerializeField] private GameObject characterFlower;
@ -25,6 +26,7 @@ public class PopcornGameView : MonoBehaviour
{
fire.SetActive(isActive);
oilEffect.SetActive(isActive);
streamEffect.SetActive(isActive);
}
public void ChangeCharactorState(ThermalCondition condition)