diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrder.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrder.cs index 878e41dd..ec676a7e 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrder.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrder.cs @@ -119,6 +119,8 @@ public class BulkOrder : MonoBehaviour // カウントリセット gameData.OrderConditionCount = 0; gameData.DeliveredOrder.Add(bulkOrderData.id); + gameData.BulkOrderDeliveredCount++; + gameData.DailyBulkOrderDeliveredCount++; #if UNITY_EDITOR Debug.Log($"current:{gameData.DeliveredOrder.Count} max:{bulkOrderData.maxOrder}"); #endif diff --git a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs index f104d880..79cba9b2 100644 --- a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs +++ b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs @@ -118,6 +118,9 @@ public class Market : SingletonMonoBehaviour requestSubject.BatchFrame().Subscribe(customers => { + // 来客数カウント + gameData.AddCustomerCount(customers.Count); + var orders = new List(); var dontBuyCustomerList = new List(); foreach (var controller in customers) diff --git a/popcorn/Assets/MyGame/Scenes/recipe/Scripts/RecipeSelectDialog.cs b/popcorn/Assets/MyGame/Scenes/recipe/Scripts/RecipeSelectDialog.cs index c7ebbc10..f808a088 100644 --- a/popcorn/Assets/MyGame/Scenes/recipe/Scripts/RecipeSelectDialog.cs +++ b/popcorn/Assets/MyGame/Scenes/recipe/Scripts/RecipeSelectDialog.cs @@ -37,6 +37,7 @@ public class RecipeSelectDialog : MonoBehaviour { // レシピ開放 gameData.MyRecipes = new List(gameData.MyRecipes){productData.id}.ToArray(); + gameData.DailyRecipeGetCount++; hasRecipe = true; } if (hasRecipe) diff --git a/popcorn/Assets/MyGame/Scenes/shopping/Scripts/Shopping.cs b/popcorn/Assets/MyGame/Scenes/shopping/Scripts/Shopping.cs index 48b937fc..70e49592 100644 --- a/popcorn/Assets/MyGame/Scenes/shopping/Scripts/Shopping.cs +++ b/popcorn/Assets/MyGame/Scenes/shopping/Scripts/Shopping.cs @@ -110,6 +110,7 @@ public class Shopping : MonoBehaviour if (!gameData.MyRecipes.Contains(shopData.itemId)) { gameData.MyRecipes = new List(gameData.MyRecipes){shopData.itemId}.ToArray(); + gameData.DailyRecipeGetCount++; } break; case ItemCategory.Pan: