Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop
This commit is contained in:
commit
9a8a01346c
|
|
@ -2671,7 +2671,7 @@ Material:
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@ -2688,9 +2688,9 @@ Material:
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
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@ -0,0 +1,91 @@
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||||||
|
using System;
|
||||||
|
using UniRx;
|
||||||
|
using UnityEngine;
|
||||||
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using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class CookingResult : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static readonly string RarityTextFormat = "売値 +{0}% UP";
|
||||||
|
[SerializeField] private GameObject smokeEffect;
|
||||||
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[SerializeField] private GameObject glitterEffect;
|
||||||
|
[SerializeField] private Button centerOkButton;
|
||||||
|
[SerializeField] private Button perfectButton;
|
||||||
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[SerializeField] private Button leftOkButton;
|
||||||
|
[SerializeField] private Button destructionButton;
|
||||||
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[SerializeField] private Image popcornImage;
|
||||||
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[SerializeField] private Text popcornText;
|
||||||
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[SerializeField] private Text popcornTextPerfect;
|
||||||
|
[SerializeField] private Text rarityText;
|
||||||
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[SerializeField] private RarityView rarityView;
|
||||||
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[SerializeField] private GameObject detailObject;
|
||||||
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[SerializeField] private GameObject explainObject;
|
||||||
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[SerializeField] private GameObject explainWithRarityObject;
|
||||||
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[SerializeField] private GameObject perfectResultObject;
|
||||||
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[SerializeField] private GameObject goodResultObject;
|
||||||
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[SerializeField] private GameObject failureResultObject;
|
||||||
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||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
var data = LocalCacheManager.Load<RecipeData>(PopcornGameManager.CookingDataTag);
|
||||||
|
var result = CornResult.Good;
|
||||||
|
SetResult(result);
|
||||||
|
SetUI(result);
|
||||||
|
|
||||||
|
// 各種ボタン押下後、獲得処理
|
||||||
|
centerOkButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
|
{
|
||||||
|
// 獲得、遷移
|
||||||
|
TransitionManager.Instance.LoadScene(GameScenes.Main);
|
||||||
|
}).AddTo(this);
|
||||||
|
perfectButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
|
{
|
||||||
|
// 広告視聴後、Perfect表示
|
||||||
|
TransitionManager.Instance.UnloadScene(GameScenes.CookingResults, () =>
|
||||||
|
{
|
||||||
|
// UIリセットでもええかも
|
||||||
|
TransitionManager.Instance.LoadSceneAdditive(GameScenes.CookingResults);
|
||||||
|
});
|
||||||
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}).AddTo(this);
|
||||||
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leftOkButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
|
{
|
||||||
|
// 獲得、遷移
|
||||||
|
TransitionManager.Instance.LoadScene(GameScenes.Main);
|
||||||
|
}).AddTo(this);
|
||||||
|
destructionButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
|
{
|
||||||
|
// 遷移
|
||||||
|
TransitionManager.Instance.LoadScene(GameScenes.Main);
|
||||||
|
}).AddTo(this);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetData(RecipeData recipe, RarityData rarity)
|
||||||
|
{
|
||||||
|
// popcornImage
|
||||||
|
popcornText.text = recipe.Name;
|
||||||
|
popcornTextPerfect.text = recipe.Name;
|
||||||
|
rarityText.text = string.Format(RarityTextFormat, rarity.rate - 100);
|
||||||
|
rarityView.SetRarity(rarity.Rarity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetResult(CornResult result)
|
||||||
|
{
|
||||||
|
perfectResultObject.SetActive(result == CornResult.Perfect);
|
||||||
|
goodResultObject.SetActive(result == CornResult.Good);
|
||||||
|
failureResultObject.SetActive(result == CornResult.Failure);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetUI(CornResult result)
|
||||||
|
{
|
||||||
|
smokeEffect.SetActive(result == CornResult.Failure);
|
||||||
|
glitterEffect.SetActive(result == CornResult.Perfect);
|
||||||
|
centerOkButton.gameObject.SetActive(result == CornResult.Perfect);
|
||||||
|
perfectButton.gameObject.SetActive(result != CornResult.Perfect);
|
||||||
|
leftOkButton.gameObject.SetActive(result == CornResult.Good);
|
||||||
|
destructionButton.gameObject.SetActive(result == CornResult.Failure);
|
||||||
|
detailObject.SetActive(result != CornResult.Failure);
|
||||||
|
explainObject.SetActive(result == CornResult.Good);
|
||||||
|
explainWithRarityObject.SetActive(result == CornResult.Perfect);
|
||||||
|
}
|
||||||
|
}
|
||||||
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||||||
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@ -0,0 +1,3 @@
|
||||||
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fileFormatVersion: 2
|
||||||
|
guid: 12f6d67a3ba04d5189bf823db2dfb8e1
|
||||||
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timeCreated: 1631883651
|
||||||
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@ -15,11 +15,9 @@ public enum GameState
|
||||||
|
|
||||||
public class PopcornGameManager : MonoBehaviour
|
public class PopcornGameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static readonly string CookingDataTag = "CookingData";
|
||||||
// View
|
// View
|
||||||
[SerializeField] private PopcornGameView gameView;
|
[SerializeField] private PopcornGameView gameView;
|
||||||
[SerializeField] private GameObject perfectResultObject;
|
|
||||||
[SerializeField] private GameObject goodResultObject;
|
|
||||||
[SerializeField] private GameObject failureResultObject;
|
|
||||||
|
|
||||||
[SerializeField] private ThermalControl thermalControl;
|
[SerializeField] private ThermalControl thermalControl;
|
||||||
[SerializeField] private ThermoMeter thermoMeter;
|
[SerializeField] private ThermoMeter thermoMeter;
|
||||||
|
|
@ -29,7 +27,6 @@ public class PopcornGameManager : MonoBehaviour
|
||||||
[SerializeField] private Button resetButton;
|
[SerializeField] private Button resetButton;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
public IReadOnlyReactiveProperty<GameState> State => state;
|
|
||||||
private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide);
|
private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide);
|
||||||
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
|
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
|
||||||
|
|
||||||
|
|
@ -37,14 +34,36 @@ public class PopcornGameManager : MonoBehaviour
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
compositeDisposable.AddTo(this);
|
compositeDisposable.AddTo(this);
|
||||||
|
state.AddTo(this);
|
||||||
|
|
||||||
thermalControl.Condition.Subscribe(x =>
|
thermalControl.Condition.Subscribe(x =>
|
||||||
{
|
{
|
||||||
cornManager.ChangeGrowSpeed(x);
|
cornManager.ChangeGrowSpeed(x);
|
||||||
gameView.ChangeCharactorState(x);
|
gameView.ChangeCharacterState(x);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
state.Subscribe(x => cornManager.GameState.Value = x);
|
state.Subscribe(x =>
|
||||||
|
{
|
||||||
|
cornManager.GameState.Value = x;
|
||||||
|
gameView.ChangeUI(x);
|
||||||
|
switch (x)
|
||||||
|
{
|
||||||
|
case GameState.Guide:
|
||||||
|
thermalControl.ResetMeter();
|
||||||
|
cornManager.RespawnCorn();
|
||||||
|
thermoMeter.gameObject.SetActive(false);
|
||||||
|
break;
|
||||||
|
case GameState.Playing:
|
||||||
|
thermoMeter.gameObject.SetActive(true);
|
||||||
|
thermalControl.StartMeter();
|
||||||
|
break;
|
||||||
|
case GameState.Result:
|
||||||
|
thermalControl.StopMeter();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(x), x, null);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
ResetGame();
|
ResetGame();
|
||||||
|
|
||||||
|
|
@ -87,33 +106,22 @@ public class PopcornGameManager : MonoBehaviour
|
||||||
.Subscribe(x =>
|
.Subscribe(x =>
|
||||||
{
|
{
|
||||||
state.Value = GameState.Result;
|
state.Value = GameState.Result;
|
||||||
thermalControl.StopMeter();
|
|
||||||
gameView.ChangeCharactorState(ThermalCondition.Cold);
|
|
||||||
gameView.ChangeFireState(false);
|
|
||||||
gameView.ChangeStreamState(true);
|
|
||||||
// リザルト表示遅延
|
// リザルト表示遅延
|
||||||
this.CallWaitForSeconds(1.2f, () =>
|
this.CallWaitForSeconds(1.2f, () =>
|
||||||
{
|
{
|
||||||
SetResult(x);
|
// popup
|
||||||
|
// CornResult
|
||||||
|
// 動画を見たあと、大成功にするための処理・・・?
|
||||||
|
// というか1つのシーンにしてしまうか
|
||||||
if (x != CornResult.Failure)
|
if (x != CornResult.Failure)
|
||||||
{
|
{
|
||||||
AddStock();
|
var recipe = LocalCacheManager.Load<RecipeData>(CookingDataTag);
|
||||||
|
AddStock(recipe);
|
||||||
}
|
}
|
||||||
// 画面タップで次へ
|
|
||||||
this.UpdateAsObservable()
|
|
||||||
.Select(_ => Input.GetMouseButton(0))
|
|
||||||
.DistinctUntilChanged()
|
|
||||||
.Skip(1)
|
|
||||||
.FirstOrDefault(b => b)
|
|
||||||
.DelaySubscription(TimeSpan.FromSeconds(1f))
|
|
||||||
.Subscribe(_ =>
|
|
||||||
{
|
|
||||||
// ResetGame();
|
|
||||||
TransitionManager.Instance.LoadScene(GameScenes.Main);
|
|
||||||
}).AddTo(compositeDisposable);
|
|
||||||
});
|
});
|
||||||
}).AddTo(compositeDisposable);
|
}).AddTo(compositeDisposable);
|
||||||
|
|
||||||
|
// 画面タップでスタート
|
||||||
this.UpdateAsObservable()
|
this.UpdateAsObservable()
|
||||||
.Select(_ => Input.GetMouseButton(0))
|
.Select(_ => Input.GetMouseButton(0))
|
||||||
.DistinctUntilChanged()
|
.DistinctUntilChanged()
|
||||||
|
|
@ -121,56 +129,14 @@ public class PopcornGameManager : MonoBehaviour
|
||||||
.FirstOrDefault(b => b)
|
.FirstOrDefault(b => b)
|
||||||
.Subscribe(_ =>
|
.Subscribe(_ =>
|
||||||
{
|
{
|
||||||
StartGame();
|
state.Value = GameState.Playing;
|
||||||
}).AddTo(compositeDisposable);
|
}).AddTo(compositeDisposable);
|
||||||
|
|
||||||
ResetUI();
|
|
||||||
thermalControl.ResetMeter();
|
|
||||||
cornManager.RespawnCorn();
|
|
||||||
state.Value = GameState.Guide;
|
state.Value = GameState.Guide;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ResetUI()
|
private void AddStock(RecipeData recipe)
|
||||||
{
|
{
|
||||||
gameView.ResetUI();
|
|
||||||
perfectResultObject.SetActive(false);
|
|
||||||
goodResultObject.SetActive(false);
|
|
||||||
failureResultObject.SetActive(false);
|
|
||||||
|
|
||||||
thermalControl.StopMeter();
|
|
||||||
thermoMeter.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void StartGame()
|
|
||||||
{
|
|
||||||
gameView.ChangeGuideState(false);
|
|
||||||
gameView.ChangeFireState(true);
|
|
||||||
thermoMeter.gameObject.SetActive(true);
|
|
||||||
thermalControl.StartMeter();
|
|
||||||
state.Value = GameState.Playing;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetResult(CornResult result)
|
|
||||||
{
|
|
||||||
switch (result)
|
|
||||||
{
|
|
||||||
case CornResult.Perfect:
|
|
||||||
perfectResultObject.SetActive(true);
|
|
||||||
break;
|
|
||||||
case CornResult.Good:
|
|
||||||
goodResultObject.SetActive(true);
|
|
||||||
break;
|
|
||||||
case CornResult.Failure:
|
|
||||||
failureResultObject.SetActive(true);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException(nameof(result), result, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddStock()
|
|
||||||
{
|
|
||||||
var recipe = LocalCacheManager.Load<RecipeData>(RecipeDetailView.DetailRecipeTag);
|
|
||||||
var gameData = GameDataManager.GameData;
|
var gameData = GameDataManager.GameData;
|
||||||
// 店頭の空きに追加
|
// 店頭の空きに追加
|
||||||
var remain = recipe.Volume;
|
var remain = recipe.Volume;
|
||||||
|
|
|
||||||
|
|
@ -10,31 +10,47 @@ public class PopcornGameView : MonoBehaviour
|
||||||
[SerializeField] private GameObject characterSweat;
|
[SerializeField] private GameObject characterSweat;
|
||||||
[SerializeField] private GameObject characterFlower;
|
[SerializeField] private GameObject characterFlower;
|
||||||
|
|
||||||
public void ResetUI()
|
public void ChangeUI(GameState state)
|
||||||
{
|
{
|
||||||
ChangeGuideState(true);
|
switch (state)
|
||||||
ChangeFireState(false);
|
{
|
||||||
ChangeCharactorState(ThermalCondition.Cold);
|
case GameState.Guide:
|
||||||
ChangeStreamState(false);
|
ChangeGuideState(true);
|
||||||
|
ChangeFireState(false);
|
||||||
|
ChangeStreamState(false);
|
||||||
|
ChangeCharacterState(ThermalCondition.Cold);
|
||||||
|
break;
|
||||||
|
case GameState.Playing:
|
||||||
|
ChangeGuideState(false);
|
||||||
|
ChangeFireState(true);
|
||||||
|
break;
|
||||||
|
case GameState.Result:
|
||||||
|
ChangeFireState(false);
|
||||||
|
ChangeStreamState(true);
|
||||||
|
ChangeCharacterState(ThermalCondition.Cold);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeGuideState(bool isActive)
|
private void ChangeGuideState(bool isActive)
|
||||||
{
|
{
|
||||||
startingGuide.SetActive(isActive);
|
startingGuide.SetActive(isActive);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeFireState(bool isActive)
|
private void ChangeFireState(bool isActive)
|
||||||
{
|
{
|
||||||
fire.SetActive(isActive);
|
fire.SetActive(isActive);
|
||||||
oilEffect.SetActive(isActive);
|
oilEffect.SetActive(isActive);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeStreamState(bool isActive)
|
private void ChangeStreamState(bool isActive)
|
||||||
{
|
{
|
||||||
streamEffect.SetActive(isActive);
|
streamEffect.SetActive(isActive);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeCharactorState(ThermalCondition condition)
|
public void ChangeCharacterState(ThermalCondition condition)
|
||||||
{
|
{
|
||||||
switch (condition)
|
switch (condition)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,21 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RarityView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject normalObject;
|
||||||
|
[SerializeField] private GameObject yellowObject;
|
||||||
|
[SerializeField] private GameObject copperObject;
|
||||||
|
[SerializeField] private GameObject silverObject;
|
||||||
|
[SerializeField] private GameObject goldObject;
|
||||||
|
[SerializeField] private GameObject rainbowObject;
|
||||||
|
|
||||||
|
public void SetRarity(ProductRarity rarity)
|
||||||
|
{
|
||||||
|
normalObject?.SetActive(rarity == ProductRarity.Normal);
|
||||||
|
yellowObject?.SetActive(rarity == ProductRarity.Yellow);
|
||||||
|
copperObject?.SetActive(rarity == ProductRarity.Copper);
|
||||||
|
silverObject?.SetActive(rarity == ProductRarity.Silver);
|
||||||
|
goldObject?.SetActive(rarity == ProductRarity.Gold);
|
||||||
|
rainbowObject?.SetActive(rarity == ProductRarity.Rainbow);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 01738374a494495b82539c6ff39c1a3a
|
||||||
|
timeCreated: 1632196580
|
||||||
|
|
@ -156,9 +156,10 @@ public class ThermalControl : MonoBehaviour
|
||||||
|
|
||||||
public void ResetMeter()
|
public void ResetMeter()
|
||||||
{
|
{
|
||||||
|
isMove = false;
|
||||||
|
temperatureSpeed = 0f;
|
||||||
temperature = 0f;
|
temperature = 0f;
|
||||||
thermoMeter.SetValue(temperature);
|
thermoMeter.SetValue(temperature);
|
||||||
temperatureSpeed = 0f;
|
|
||||||
SetMeterValue();
|
SetMeterValue();
|
||||||
thermoMeter.SetScale(coldValue, hotValue);
|
thermoMeter.SetScale(coldValue, hotValue);
|
||||||
panController.ResetTargetPosition();
|
panController.ResetTargetPosition();
|
||||||
|
|
|
||||||
|
|
@ -76,20 +76,18 @@ public class CornField : MonoBehaviour
|
||||||
}
|
}
|
||||||
GameDataManager.SaveGameData();
|
GameDataManager.SaveGameData();
|
||||||
|
|
||||||
// 収穫カウンター
|
// 収穫カウンター+吸収演出
|
||||||
var currentHarvestedCount = 0;
|
|
||||||
cornHarvester.FinishHarvested
|
cornHarvester.FinishHarvested
|
||||||
.Scan((list, newList) => list.Concat(newList).ToList())
|
.Scan((list, newList) => (newList.count, list.colliders.Concat(newList.colliders).ToList()))
|
||||||
.Throttle(TimeSpan.FromSeconds(countThrottle))
|
.Throttle(TimeSpan.FromSeconds(countThrottle))
|
||||||
.Take(1)
|
.Take(1)
|
||||||
.RepeatUntilDestroy(this)
|
.RepeatUntilDestroy(this)
|
||||||
.Subscribe(x =>
|
.Subscribe(x =>
|
||||||
{
|
{
|
||||||
|
var colliders = x.colliders;
|
||||||
var count = currentHarvestedCount;
|
|
||||||
// カゴ外のやつ分ける
|
// カゴ外のやつ分ける
|
||||||
var destroyList = x.Where(c => c.enabled == false).ToList();
|
var destroyList = colliders.Where(c => c.enabled == false).ToList();
|
||||||
var stayList = x.Except(destroyList).ToList();
|
var stayList = colliders.Except(destroyList).ToList();
|
||||||
// 間引く
|
// 間引く
|
||||||
var animationList = stayList.RandomChoose(animationLimit);
|
var animationList = stayList.RandomChoose(animationLimit);
|
||||||
// 間引かれた分は破棄
|
// 間引かれた分は破棄
|
||||||
|
|
@ -117,7 +115,7 @@ public class CornField : MonoBehaviour
|
||||||
});
|
});
|
||||||
this.CallWaitForSeconds(animationDuration, () =>
|
this.CallWaitForSeconds(animationDuration, () =>
|
||||||
{
|
{
|
||||||
counterView.SetHarvestedCount(count);
|
counterView.SetHarvestedCount(x.count);
|
||||||
});
|
});
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
// 株設定
|
// 株設定
|
||||||
|
|
@ -137,34 +135,33 @@ public class CornField : MonoBehaviour
|
||||||
seedling.SetSeedlingGene(lineData.Seedlings[index].FirstTime, lineData.Seedlings[index].Period / 3, lineData.Seedlings[index].Level);
|
seedling.SetSeedlingGene(lineData.Seedlings[index].FirstTime, lineData.Seedlings[index].Period / 3, lineData.Seedlings[index].Level);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
// 収穫通知
|
||||||
seedling.Harvested.Subscribe(_ =>
|
seedling.Harvested.Subscribe(_ =>
|
||||||
{
|
{
|
||||||
// 収穫
|
|
||||||
VibrationManager.Instance.PlayVibrationOnce();
|
VibrationManager.Instance.PlayVibrationOnce();
|
||||||
var harvestCount = GetHarvestCount(lineData.Seedlings[index].Level);
|
var harvestCount = GetHarvestCount(lineData.Seedlings[index].Level);
|
||||||
var harvestedCorn = GetHarvestedCornCount(gameData.MachineLevel);
|
var harvestedCorn = GetHarvestedCornCount(gameData.MachineLevel);
|
||||||
gameData.cornSeed += harvestedCorn * harvestCount;
|
gameData.cornSeed += harvestedCorn * harvestCount;
|
||||||
currentHarvestedCount += harvestedCorn * harvestCount;
|
|
||||||
var seedlingTransform = seedling.transform;
|
var seedlingTransform = seedling.transform;
|
||||||
for (int j = 0; j < harvestCount; j++)
|
for (int j = 0; j < harvestCount; j++)
|
||||||
{
|
{
|
||||||
|
// 株の位置調整
|
||||||
var pos = seedlingTransform.position;
|
var pos = seedlingTransform.position;
|
||||||
if (harvestCount > 1)
|
if (harvestCount > 1)
|
||||||
{
|
{
|
||||||
pos += Vector3.right * (j - 1) * harvestedDistance + Vector3.forward * (j - 1);
|
pos += Vector3.right * (j - 1) * harvestedDistance + Vector3.forward * (j - 1);
|
||||||
}
|
}
|
||||||
// 複数株
|
|
||||||
this.CallWaitForFrame(harvestedFrameInterval * j, () =>
|
this.CallWaitForFrame(harvestedFrameInterval * j, () =>
|
||||||
{
|
{
|
||||||
var harvestAnimation = Instantiate(harvestPrefab, pos, Quaternion.identity, seedlingTransform);
|
var harvestAnimation = Instantiate(harvestPrefab, pos, Quaternion.identity, seedlingTransform);
|
||||||
var beginPos = harvestAnimation.transform.position;
|
|
||||||
this.CallWaitForSeconds(.5f, () =>
|
this.CallWaitForSeconds(.5f, () =>
|
||||||
{
|
{
|
||||||
this.CallLerp(.4f, f =>
|
this.CallLerp(.4f, f =>
|
||||||
{
|
{
|
||||||
harvestAnimation.transform.position = Vector3.Lerp(beginPos, harvestInsertPosition.position, f.EaseInQuadratic());
|
harvestAnimation.transform.position = Vector3.Lerp(pos, harvestInsertPosition.position, f.EaseInQuadratic());
|
||||||
}, () =>
|
}, () =>
|
||||||
{
|
{
|
||||||
|
// コーン排出
|
||||||
cornHarvester.AddCount(harvestedCorn);
|
cornHarvester.AddCount(harvestedCorn);
|
||||||
Destroy(harvestAnimation);
|
Destroy(harvestAnimation);
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -15,8 +15,8 @@ public class CornHarvester : MonoBehaviour
|
||||||
private int maxCorn = 100; // 収穫演出で出るコーンの数を制限
|
private int maxCorn = 100; // 収穫演出で出るコーンの数を制限
|
||||||
|
|
||||||
private readonly ReactiveProperty<int> count = new ReactiveProperty<int>(0);
|
private readonly ReactiveProperty<int> count = new ReactiveProperty<int>(0);
|
||||||
private readonly Subject<List<Collider2D>> finishHarvested = new Subject<List<Collider2D>>();
|
private readonly Subject<(int count, List<Collider2D> colliders)> finishHarvested = new Subject<(int count, List<Collider2D> colliders)>();
|
||||||
public Subject<List<Collider2D>> FinishHarvested => finishHarvested;
|
public Subject<(int count, List<Collider2D> colliders)> FinishHarvested => finishHarvested;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
@ -27,11 +27,14 @@ public class CornHarvester : MonoBehaviour
|
||||||
.Pairwise()
|
.Pairwise()
|
||||||
.Subscribe(x =>
|
.Subscribe(x =>
|
||||||
{
|
{
|
||||||
StartCoroutine(Harvested(Mathf.Min(maxCorn, x.Current - x.Previous)));
|
StartCoroutine(Harvested(Mathf.Min(maxCorn, x.Current - x.Previous), (list) =>
|
||||||
|
{
|
||||||
|
finishHarvested.OnNext((x.Current, list));
|
||||||
|
}));
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Harvested(int cnt)
|
private IEnumerator Harvested(int cnt, Action<List<Collider2D>> callback = null)
|
||||||
{
|
{
|
||||||
var finishedList = new List<Collider2D>();
|
var finishedList = new List<Collider2D>();
|
||||||
for (int i = 0; i < cnt; i++)
|
for (int i = 0; i < cnt; i++)
|
||||||
|
|
@ -41,7 +44,7 @@ public class CornHarvester : MonoBehaviour
|
||||||
finishedList.Add(corn.GetComponent<Collider2D>());
|
finishedList.Add(corn.GetComponent<Collider2D>());
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
finishHarvested.OnNext(finishedList);
|
callback?.Invoke(finishedList);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddCount(int value)
|
public void AddCount(int value)
|
||||||
|
|
|
||||||
|
|
@ -121,6 +121,80 @@ NavMeshSettings:
|
||||||
debug:
|
debug:
|
||||||
m_Flags: 0
|
m_Flags: 0
|
||||||
m_NavMeshData: {fileID: 0}
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1 &25014320
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 25014321}
|
||||||
|
- component: {fileID: 25014323}
|
||||||
|
- component: {fileID: 25014322}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: frame
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &25014321
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 25014320}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
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|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1464412874}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: -1.0000129, y: -6.9999743}
|
||||||
|
m_SizeDelta: {x: 700, y: 242}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &25014322
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 25014320}
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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|
m_Name:
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|
m_EditorClassIdentifier:
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|
m_Material: {fileID: 0}
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|
@ -6,7 +6,6 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class RecipeDetailView : MonoBehaviour
|
public class RecipeDetailView : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static readonly string DetailRecipeTag = "RecipeData";
|
|
||||||
private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
|
private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
|
||||||
private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
|
private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
|
||||||
|
|
||||||
|
|
@ -28,7 +27,7 @@ public class RecipeDetailView : MonoBehaviour
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
var data = LocalCacheManager.Load<RecipeData>(DetailRecipeTag);
|
var data = LocalCacheManager.Load<RecipeData>(PopcornGameManager.CookingDataTag);
|
||||||
|
|
||||||
cancelButton.OnClickAsObservable().Subscribe(_ =>
|
cancelButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -30,7 +30,7 @@ public class RecipeSelectDialog : MonoBehaviour
|
||||||
view.SetLockPanel(false);
|
view.SetLockPanel(false);
|
||||||
view.RecipeClickObservable.Subscribe(_ =>
|
view.RecipeClickObservable.Subscribe(_ =>
|
||||||
{
|
{
|
||||||
LocalCacheManager.Save(RecipeDetailView.DetailRecipeTag, recipeData);
|
LocalCacheManager.Save(PopcornGameManager.CookingDataTag, recipeData);
|
||||||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.RecipeChoice);
|
TransitionManager.Instance.LoadSceneAdditive(GameScenes.RecipeChoice);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
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}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ public enum GameScenes
|
||||||
{
|
{
|
||||||
Main,
|
Main,
|
||||||
Cooking,
|
Cooking,
|
||||||
|
CookingResults,
|
||||||
CornField,
|
CornField,
|
||||||
Recipe,
|
Recipe,
|
||||||
RecipeChoice,
|
RecipeChoice,
|
||||||
|
|
|
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|
|
@ -17,6 +17,9 @@ EditorBuildSettings:
|
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- enabled: 1
|
- enabled: 1
|
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path: Assets/MyGame/Scenes/Cooking/Cooking.unity
|
path: Assets/MyGame/Scenes/Cooking/Cooking.unity
|
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guid: 505f6fca18c0c4a769e89c86a9a1f5b5
|
guid: 505f6fca18c0c4a769e89c86a9a1f5b5
|
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|
- enabled: 1
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|
path: Assets/MyGame/Scenes/Cooking/CookingResults.unity
|
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|
guid: c3b63388aa238ca4cbe0de288bdbfa9c
|
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- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/MyGame/Scenes/CornField/CornField.unity
|
path: Assets/MyGame/Scenes/CornField/CornField.unity
|
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guid: 7ee833196453c8045b9ec713662ccf4e
|
guid: 7ee833196453c8045b9ec713662ccf4e
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue