タップされたら購入に向かう処理を修正
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@ -21,6 +21,7 @@ public enum CustomerMovingType
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public enum CustomerState
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{
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Walk,
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WalkShop,
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Wait,
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Order,
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Leave,
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@ -68,6 +69,7 @@ public class CustomerController : MonoBehaviour
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private Vector3 beginPos;
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private Vector3 wayPoint;
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private CustomerMovingType currentMovingType;
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private bool isMoveOverride;
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private List<(CustomerMovingType type, float duration)> moves = new List<(CustomerMovingType, float)>();
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private float speed = 0f;
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private float completedDuration;
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@ -96,8 +98,12 @@ public class CustomerController : MonoBehaviour
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durationDelta += Time.deltaTime;
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return;
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}
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durationDelta = 0f;
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moveEndSubject.Value = currentMovingType;
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if (isMoveOverride)
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{
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isMoveOverride = false;
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return;
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}
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if (moves.Count > 0)
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{
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var move = moves[0];
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@ -115,7 +121,9 @@ public class CustomerController : MonoBehaviour
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beginPos.x = leftEndPosision * walkSideDirection;
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beginPos.y = Random.Range(walkSideMidPos, walkSideBottomPos);
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transform.localPosition = beginPos;
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currentMovingType = CustomerMovingType.StayBackOrder;
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currentMovingType = CustomerMovingType.StayBack;
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moveEndSubject.Value = CustomerMovingType.StayBack;
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isMoveOverride = false;
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SetWayPoint(beginPos);
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}
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@ -126,25 +134,19 @@ public class CustomerController : MonoBehaviour
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switch (state)
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{
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case CustomerState.Walk:
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SetMove(CustomerMovingType.WalkCenter);
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ForceSetMove(CustomerMovingType.WalkCenter);
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// 数秒立ち止まる
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AddMove(CustomerMovingType.StayBack, 2f);
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AddMove(CustomerMovingType.WalkSide);
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break;
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case CustomerState.WalkShop:
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ForceSetMove(CustomerMovingType.WalkCenter);
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break;
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case CustomerState.Wait:
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// 店に向かう&順番待ち
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// 近くの場合その場に待機
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// まだ遠い場合待機場所に移動
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moves.Clear();
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if (currentMovingType == CustomerMovingType.StayBack)
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{
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SetMove(CustomerMovingType.WalkBackHalf);
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}
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else
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{
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SetMove(CustomerMovingType.WalkCenter);
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AddMove(CustomerMovingType.WalkBackHalf);
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}
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ForceSetMove(CustomerMovingType.WalkBackHalf);
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AddMove(CustomerMovingType.StayBack);
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break;
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case CustomerState.Order:
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@ -153,8 +155,7 @@ public class CustomerController : MonoBehaviour
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AddMove(CustomerMovingType.StayBackOrder);
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break;
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case CustomerState.Leave:
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moves.Clear();
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SetMove(CustomerMovingType.WalkSide);
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ForceSetMove(CustomerMovingType.WalkSide);
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break;
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case CustomerState.EatingLeave:
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AddMove(CustomerMovingType.WalkFrontEat);
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@ -170,6 +171,13 @@ public class CustomerController : MonoBehaviour
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moves.Add((type, duration));
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}
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private void ForceSetMove(CustomerMovingType type, float duration = 0f)
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{
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moves.Clear();
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isMoveOverride = true;
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SetMove(type, duration);
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}
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// キャラの奥行き描画順のため、y方向に対応したz軸を設定
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private void SetMove(CustomerMovingType type, float duration = 0f)
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{
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@ -178,10 +186,11 @@ public class CustomerController : MonoBehaviour
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return;
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}
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completedDuration = duration;
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durationDelta = 0f;
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switch (type)
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{
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case CustomerMovingType.WalkSide:
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SetWayPoint(new Vector3(-leftEndPosision * walkSideDirection, wayPoint.y));
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SetWayPoint(new Vector3(-leftEndPosision * walkSideDirection, transform.localPosition.y));
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speed = walkSideSpeed;
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// アニメーション違和感回避
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if (currentMovingType == CustomerMovingType.WalkCenter)
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@ -191,13 +200,11 @@ public class CustomerController : MonoBehaviour
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animator.SetTrigger(WalkSide);
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break;
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case CustomerMovingType.WalkSideEat:
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SetWayPoint(new Vector3(-leftEndPosision * walkSideDirection, wayPoint.y));
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SetWayPoint(new Vector3(-leftEndPosision * walkSideDirection, transform.localPosition.y));
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speed = walkSideSpeed;
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animator.SetTrigger(WalkSideEat);
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break;
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case CustomerMovingType.WalkCenter:
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// 通り過ぎた人はwalkSideDirection基準にするとあるき過ぎるので改善したい
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// 立ち止まったあと戻ってしまう場合があるので、中央付近だと戻りがないようにする
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if (Mathf.Abs(transform.localPosition.x - stopPosision) <= stopPositionRange)
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{
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SetWayPoint(new Vector3(transform.localPosition.x, beginPos.y));
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@ -224,18 +231,25 @@ public class CustomerController : MonoBehaviour
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animator.SetTrigger(StayBack);
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break;
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case CustomerMovingType.WalkBack:
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// 購入場所に行く
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SetWayPoint(new Vector3(Random.value * orderPositionRange * walkSideDirection, orderPosision));
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speed = walkFrontBackSpeed;
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animator.SetTrigger(WalkBack);
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break;
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case CustomerMovingType.WalkBackHalf:
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// 待機列に入る
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SetWayPoint(new Vector3(wayPoint.x, waitOrderPosision));
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if (Mathf.Abs(transform.localPosition.x - stopPosision) <= stopPositionRange)
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{
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SetWayPoint(new Vector3(transform.localPosition.x, waitOrderPosision));
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}
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else
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{
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SetWayPoint(new Vector3(stopPosision - Random.value * stopPositionRange * walkSideDirection, waitOrderPosision));
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}
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speed = walkFrontBackSpeed;
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animator.SetTrigger(WalkBack);
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break;
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case CustomerMovingType.WalkFront:
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// 購入場所に行く
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SetWayPoint(new Vector3(wayPoint.x, Random.Range(walkSideLeavePos, walkSideTopPosition)));
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speed = walkFrontBackSpeed;
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animator.SetTrigger(WalkFront);
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@ -115,38 +115,31 @@ public class Market : MonoBehaviour
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.Select(x => x.Value)
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.Subscribe(customerController =>
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{
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customerController.State.Subscribe(c =>
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{
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if (c == CustomerState.EatingLeave)
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customerController.State
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.Where(x => x == CustomerState.EatingLeave)
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.Subscribe(c =>
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{
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Debug.Log($"aa order:{customerList.Count(x => x.State.Value == CustomerState.Order)} EatingLeave");
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orderSubject.OnNext(default);
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}
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}).AddTo(customerController);
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}).AddTo(customerController);
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if (shopState.Value == ShopState.Close)
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{
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customerController.ChangeCustomerState(CustomerState.Leave);
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return;
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}
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// 店に向かう
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customerController.ChangeCustomerState(CustomerState.Wait);
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shopState.Subscribe(x =>
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{
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switch (x)
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shopState
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.Where(x => x == ShopState.Close)
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.Subscribe(x =>
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{
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case ShopState.Open:
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case ShopState.Busy:
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break;
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case ShopState.Close:
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// 売り切れの場合帰る
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if (customerController.State.Value == CustomerState.Order)
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{
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return;
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}
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this.CallWaitForSeconds(Random.Range(0f, .4f), () =>
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{
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customerController.ChangeCustomerState(CustomerState.Leave);
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});
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(x), x, null);
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}
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}).AddTo(customerController);
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// 売り切れの場合帰る
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if (customerController.State.Value == CustomerState.Order)
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{
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return;
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}
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customerController.ChangeCustomerState(CustomerState.Leave);
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}).AddTo(customerController);
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}).AddTo(this);
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requestSubject.BatchFrame().Subscribe(customers =>
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@ -356,6 +349,16 @@ public class Market : MonoBehaviour
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customerList.Remove(customerController);
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Destroy(customer);
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break;
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case CustomerMovingType.WalkCenter:
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if (shopState.Value == ShopState.Close)
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{
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customerController.ChangeCustomerState(CustomerState.Leave);
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}
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if (customerController.State.Value == CustomerState.WalkShop)
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{
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customerList.Add(customerController);
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}
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break;
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case CustomerMovingType.WalkBackHalf:
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waitCustomerList.Add(customerController);
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break;
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@ -368,20 +371,27 @@ public class Market : MonoBehaviour
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}).AddTo(customerController);
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var customerObject = customer.transform.GetChild(0).gameObject;
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var eventTrigger = customerObject.AddComponent<ObservableEventTrigger>();
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if (x.isCustomer)
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{
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// 購入客リスト追加
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customerList.Add(customerController);
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if (customerObject.TryGetComponent(typeof(Collider2D), out var target))
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{
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Destroy(target);
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}
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// 近くまで歩く(タップされたらcustomerList.Add()
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customerController.ChangeCustomerState(CustomerState.WalkShop);
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eventTrigger.OnPointerClickAsObservable()
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.TakeUntil(customerController.MoveEndObservable.Where(type => type == CustomerMovingType.WalkCenter))
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.Take(1)
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.Subscribe(_ =>
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{
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customerList.Add(customerController);
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if (customerObject.TryGetComponent(typeof(Collider2D), out var target))
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{
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Destroy(target);
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}
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}).AddTo(customerController);
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}
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else
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{
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// 歩行者はタップ後購入客
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// 歩行者はタップ後customerList.Add()
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customerController.ChangeCustomerState(CustomerState.Walk);
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var eventTrigger = customerObject.AddComponent<ObservableEventTrigger>();
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eventTrigger.OnPointerClickAsObservable().Take(1).Subscribe(_ =>
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{
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customerList.Add(customerController);
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