diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs index 5d1b6d63..60347f8e 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs @@ -302,7 +302,7 @@ namespace MyGame.Scenes.MiniGame.Scripts resultManager.Reset(); gameCompositeDisposable.Clear(); state.SkipLatestValueOnSubscribe() - .First(x => x == GameState.Success) + .FirstOrDefault(x => x == GameState.Success) .SelectMany(Observable.Timer(TimeSpan.FromSeconds(resultWaitTime))) .Subscribe(x => {