畑挙動改善/強化後のパラメータ反映処理追加

This commit is contained in:
kimura 2021-09-30 09:16:42 +09:00
parent 1fc93ab040
commit 97ef5f222b
4 changed files with 114 additions and 96 deletions

View File

@ -29,7 +29,6 @@ public class CornField : MonoBehaviour
[SerializeField] private Transform animationTarget;
[Space]
[SerializeField] private List<PlantLine> plantLines = new List<PlantLine>();
private readonly List<PlantLine> availableLines = new List<PlantLine>();
private static readonly int maxPeriod = 60;
private static readonly int minPeriod = 45;
private static readonly int harvestedFrameInterval = 3;
@ -59,33 +58,19 @@ public class CornField : MonoBehaviour
counterView.Initialize(gameData.cornSeed);
SetData();
var fieldData = SpreadsheetDataManager.Instance.GetBaseDataList<FieldUpgradeData>(Const.FieldUpgradeDataSheet);
// 畑リセット
foreach (var line in plantLines)
{
line.gameObject.SetActive(false);
}
// セーブデータから畑を復元
availableLines.Clear();
foreach (var lineData in gameData.PlantLineDataList)
SetCornField();
upgradeButton.OnClickAsObservable().Subscribe(_ =>
{
var plantLine = plantLines.First(x => x.LineName == lineData.Type);
plantLine.gameObject.SetActive(true);
plantLine.SetFieldLevel(lineData.Level);
availableLines.Add(plantLine);
// コーン株の進行度初回データ作成
if (!gameData.SeedlingDataList.Exists(x => x.type == lineData.Type))
{
gameData.SeedlingDataList.Add(new SeedlingProgressData
{
type = lineData.Type,
Seedlings = Enumerable.Repeat(GenerateSeedlingGene(lineData.Level), plantLine.Seedlings.Count).ToList()
});
}
}
GameDataManager.SaveGameData();
LocalCacheManager.Save(CornFieldReinforcement.CornFieldResetCallbackTag, new Action(SetCornField));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Reinforcement);
}).AddTo(this);
// 収穫カウンター+吸収演出
cornHarvester.FinishHarvested
@ -130,28 +115,55 @@ public class CornField : MonoBehaviour
counterView.SetHarvestedCount(x.count);
});
}).AddTo(this);
// 株設定
foreach (var line in availableLines)
}
public void SetCornField()
{
var seedlingDataIndex = gameData.SeedlingDataList.FindIndex(x => x.type == line.LineName);
var lineData = gameData.SeedlingDataList[seedlingDataIndex];
var i = 0;
foreach (var seedling in line.Seedlings)
compositeDisposable.Clear();
var gameData = GameDataManager.GameData;
var fieldData = SpreadsheetDataManager.Instance.GetBaseDataList<FieldUpgradeData>(Const.FieldUpgradeDataSheet);
// コーン株の進行度初回データ作成
foreach (var lineData in gameData.PlantLineDataList)
{
var index = i;
i++;
seedling.SetSeedlingGene(lineData.Seedlings[index].FirstTime, lineData.Seedlings[index].Period, lineData.Seedlings[index].Level);
// コーン株の進行度初回データ作成
if (!gameData.SeedlingDataList.Exists(data => data.type == lineData.Type))
{
var plantLine = plantLines.First(line => line.LineName == lineData.Type);
gameData.SeedlingDataList.Add(new SeedlingProgressData
{
type = lineData.Type,
Seedlings = Enumerable.Range(0, plantLine.Seedlings.Count).Select(_ => GenerateSeedlingGene(lineData.Level)).ToList()
});
}
}
GameDataManager.SaveGameData();
// セーブデータから畑を復元
foreach (var plantLine in plantLines)
{
if (gameData.PlantLineDataList.FirstOrDefault(data => data.Type == plantLine.LineName) is PlantLineData plantLineData)
{
plantLine.gameObject.SetActive(true);
plantLine.SetFieldLevel(plantLineData.Level);
for (int i = 0; i < plantLine.Seedlings.Count; i++)
{
var progressData = gameData.SeedlingDataList.First(data => data.type == plantLineData.Type).Seedlings[i];
var seedling = plantLine.Seedlings[i];
seedling.SetSeedlingGene(progressData.FirstTime, progressData.Period, progressData.Level);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false))
{
seedling.SetSeedlingGene(lineData.Seedlings[index].FirstTime, lineData.Seedlings[index].Period / 3, lineData.Seedlings[index].Level);
seedling.SetSeedlingGene(progressData.FirstTime, progressData.Period / 3, progressData.Level);
}
#endif
// 収穫通知
seedling.Harvested.Subscribe(_ =>
{
VibrationManager.Instance.PlayVibrationOnce();
var harvestCount = fieldData.FirstOrDefault(x => x.Type == CornFieldUpgradeType.FieldCenter && x.level == (int)lineData.Seedlings[index].Level)?.harvested ?? 1;
var harvestCount = fieldData.FirstOrDefault(x => x.Type == CornFieldUpgradeType.FieldCenter && x.level == (int)progressData.Level)?.harvested ?? 1;
var harvestedCorn = fieldData.FirstOrDefault(x => x.Type == CornFieldUpgradeType.Machine && x.level == gameData.MachineLevel)?.harvested ?? 20;
gameData.cornSeed += harvestedCorn * harvestCount;
var seedlingTransform = seedling.transform;
@ -184,7 +196,7 @@ public class CornField : MonoBehaviour
});
}
// 新しい苗
var newGene = GenerateSeedlingGene(line.FieldLevel);
var newGene = GenerateSeedlingGene(plantLineData.Level);
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period, newGene.Level);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false))
@ -192,38 +204,40 @@ public class CornField : MonoBehaviour
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period / 3, newGene.Level);
}
#endif
gameData.SeedlingDataList[seedlingDataIndex].Seedlings[index] = newGene;
progressData.Level = newGene.Level;
progressData.Period = newGene.Period;
progressData.FirstTime = newGene.FirstTime;
GameDataManager.SaveGameData();
}).AddTo(compositeDisposable);
}
}
}
// 時短ボタン
promoteGrowthButton.OnClickAsObservable().Subscribe(_ =>
{
VibrationManager.Instance.PlayVibrationOnce();
foreach (var line in availableLines)
foreach (var plantLine in plantLines)
{
var seedlingDataIndex = gameData.SeedlingDataList.FindIndex(x => x.type == line.LineName);
for (int i = 0; i < line.Seedlings.Count; i++)
if (gameData.PlantLineDataList.FirstOrDefault(data => data.Type == plantLine.LineName) is PlantLineData plantLineData)
{
for (int i = 0; i < plantLine.Seedlings.Count; i++)
{
if (Random.Range(0, 2) == 0)
{
var tmpData = gameData.SeedlingDataList[seedlingDataIndex].Seedlings[i];
tmpData.FirstTime = tmpData.FirstTime.AddSeconds(-1);
line.Seedlings[i].PromoteGrowth(tmpData.FirstTime);
gameData.SeedlingDataList[seedlingDataIndex].Seedlings[i] = tmpData;
continue;
}
var progressData = gameData.SeedlingDataList.First(data => data.type == plantLineData.Type).Seedlings[i];
var seedling = plantLine.Seedlings[i];
progressData.FirstTime = progressData.FirstTime.AddSeconds(-1);
seedling.PromoteGrowth(progressData.FirstTime);
}
}
}
// 設定のセーブ
GameDataManager.SaveGameData();
}).AddTo(compositeDisposable);
upgradeButton.OnClickAsObservable().Subscribe(_ =>
{
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Reinforcement);
}).AddTo(this);
}
private void SetData()

View File

@ -9,6 +9,7 @@ public class CornFieldReinforcement : MonoBehaviour
{
public static readonly string CornFieldReinforcementDataTypeTag = "CornFieldReinforcementDataType";
public static readonly string CornFieldReinforcementDataTag = "CornFieldReinforcementData";
public static readonly string CornFieldResetCallbackTag = "CornFieldResetCallback";
[SerializeField] private List<CornFieldReinforcementView> reinforcementViews;
[SerializeField] private MachineUpgradeView machineUpgradeView;
[SerializeField] private Button closeButton;
@ -20,9 +21,10 @@ public class CornFieldReinforcement : MonoBehaviour
compositeDisposable.AddTo(this);
closeButton.OnClickAsObservable().Subscribe(_ =>
{
TransitionManager.Instance.UnloadScene(GameScenes.Reinforcement);
LocalCacheManager.Remove(CornFieldReinforcementDataTypeTag);
LocalCacheManager.Remove(CornFieldReinforcementDataTag);
LocalCacheManager.Remove(CornFieldResetCallbackTag);
TransitionManager.Instance.UnloadScene(GameScenes.Reinforcement);
}).AddTo(this);
SetView();
}
@ -57,6 +59,7 @@ public class CornFieldReinforcement : MonoBehaviour
LocalCacheManager.Save(CornFieldReinforcementDataTag, (lineData, price, new Action(() => {
PurchaseField(price, view.LineType, nextRank);
SetView();
LocalCacheManager.Load<Action>(CornFieldResetCallbackTag, null)?.Invoke();
})));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail);
}).AddTo(compositeDisposable);
@ -74,6 +77,7 @@ public class CornFieldReinforcement : MonoBehaviour
LocalCacheManager.Save(CornFieldReinforcementDataTag, (lineData = null, price, new Action(() => {
PurchaseField(price, view.LineType, CornFieldRank.Rank1);
SetView();
LocalCacheManager.Load<Action>(CornFieldResetCallbackTag, null)?.Invoke();
})));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail);
}).AddTo(compositeDisposable);
@ -99,6 +103,7 @@ public class CornFieldReinforcement : MonoBehaviour
LocalCacheManager.Save(CornFieldReinforcementDataTag, (gameData.MachineLevel, price, new Action(() => {
PurchaseMachine(price);
SetView();
LocalCacheManager.Load<Action>(CornFieldResetCallbackTag, null)?.Invoke();
})));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail);
}).AddTo(compositeDisposable);

View File

@ -51,7 +51,7 @@ public class CornSeedling : MonoBehaviour, IPointerEnterHandler
{
completed = false;
compositeDisposable.Clear();
seedlingStage.SetValueAndForceNotify(SeedlingStage.Stage0);
UpdateStage();
beginTime = dateTime;
period = periodTime;
@ -69,6 +69,7 @@ public class CornSeedling : MonoBehaviour, IPointerEnterHandler
// 更新
seedlingStage
.SkipLatestValueOnSubscribe()
.TakeWhile(_ => !completed)
.Subscribe(x =>
{

View File

@ -16,12 +16,10 @@ public class PlantLine : MonoBehaviour
[SerializeField] private List<CornSeedling> seedlings = new List<CornSeedling>();
public PlantLineType LineName => lineName;
public List<CornSeedling> Seedlings => seedlings;
public CornFieldRank FieldLevel { get; private set; }
private readonly string boardFormat = "x{0}";
public void SetFieldLevel(CornFieldRank rank)
{
FieldLevel = rank;
switch (rank)
{
case CornFieldRank.Rank1: