カスタマイズ素材の獲得処理をstatic化
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1da69ea22e
commit
950c9fe8f5
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@ -101,7 +101,7 @@ myItems {string.Join(",", gameData.ShopCustomizeMyItems.Select(x => x.ToString()
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ShopCustomizePurchaseDialog.ShowDialog(customizeData, false, () =>
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{
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PurchaseItem(customizeData);
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Market.Instance.UpdateBonus(GetBonusList(gameData.ShopCustomizeLevel));
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customizeView.SetLevel(gameData.ShopCustomizeLevel);
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selectSubject.OnNext(Unit.Default);
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});
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}).AddTo(this);
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@ -116,19 +116,24 @@ myItems {string.Join(",", gameData.ShopCustomizeMyItems.Select(x => x.ToString()
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}
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}
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private void PurchaseItem(ShopCustomizeData customizeData)
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private static void PurchaseItem(ShopCustomizeData customizeData)
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{
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ShopCustomizeCoinManager.Instance.SubCoin(customizeData.price);
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GameDataManager.GameData.ShopCustomizeCoin = ShopCustomizeCoinManager.Instance.OwnCoin;
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GetItem(customizeData);
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GameDataManager.SaveGameData();
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}
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public static void GetItem(ShopCustomizeData customizeData)
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{
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var gameData = GameDataManager.GameData;
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ShopCustomizeCoinManager.Instance.SubCoin(customizeData.price);
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gameData.ShopCustomizeCoin = ShopCustomizeCoinManager.Instance.OwnCoin;
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gameData.ShopCustomizePoint += customizeData.point;
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gameData.ShopCustomizeMyItems = gameData.ShopCustomizeMyItems.Append(customizeData.id).ToArray();
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var customizeLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeLevelData>(Const.ShopCustomizeLevelDataSheet);
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var level = customizeLevelList.LastOrDefault(data => data.point <= gameData.ShopCustomizePoint)?.level ?? 1;
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gameData.ShopCustomizeLevel = level;
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GameDataManager.SaveGameData();
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customizeView.SetLevel(gameData.ShopCustomizeLevel);
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Market.Instance.UpdateBonus(GetBonusList(gameData.ShopCustomizeLevel));
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}
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/*
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