バグ修正
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@ -213,19 +213,23 @@ public class BulkOrder : MonoBehaviour
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*/
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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var nextOrderLevel = cityGameData.AchievedOrderLevel + 1;
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var bulkOrderList = GetCityOrderList(GameDataManager.GameData.CurrentCityId);
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if (bulkOrderList.FirstOrDefault(data => data.shopLevel >= nextOrderLevel) is {} sampleNextOrder)
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{
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nextOrderLevel = sampleNextOrder.shopLevel;
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}
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if (cityGameData.ViewedShopLevel < nextOrderLevel)
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{
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return null;
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}
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var bulkOrderList = GetCityOrderList(GameDataManager.GameData.CurrentCityId);
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if (!bulkOrderList.Exists(data => data.shopLevel == nextOrderLevel))
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var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList();
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if (nextOrderList.Count == 0)
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{
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return null;
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}
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var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList();
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var firstTime = !nextOrderList.Exists(data => data.id == cityGameData.OrderIdInProgress);
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var achieved = cityGameData.DeliveredOrder.Contains(cityGameData.OrderIdInProgress);
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var canceled = cityGameData.OrderIdInProgress == cityGameData.CancelOrderId;
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var canceled = cityGameData.OrderIdInProgress != 0 && cityGameData.OrderIdInProgress == cityGameData.CancelOrderId;
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#if UNITY_EDITOR
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Debug.Log("delivered:"+cityGameData.DeliveredOrder.Aggregate(string.Empty, (s, data) => $"{s}, {data}"));
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Debug.Log($@"CheckBulkOrder NextOrder
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@ -247,7 +251,7 @@ next: {nextOrderList.Aggregate(string.Empty, (s, data) => $"{s}, {data.shopLevel
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// オーダーリストがすべて達成済みの場合エラー
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Debug.LogError(
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$@"大量注文レベル{nextOrderLevel}に受けられるオーダーがありませんデータを確認してください
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orderCount:{nextOrderList.Count} maxOrder:{nextOrderList[0].maxOrder}
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orderCount:{nextOrderList.Count} maxOrder:{nextOrderList[0]?.maxOrder}
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orderList:{nextOrderList.Aggregate(string.Empty, (s, data) => $"{s}, {data.id}")}
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delivered:{cityGameData.DeliveredOrder.Aggregate(string.Empty, (s, data) => $"{s}, {data}")}
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");
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@ -86,7 +86,7 @@ myItems {string.Join(",", gameData.ShopCustomizeMyItems.Select(x => x.ToString()
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{
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if (item != selectedItem)
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{
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selectedItem.SetState(ShopCustomizeItemState.Purchased);
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selectedItem?.SetState(ShopCustomizeItemState.Purchased);
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selectedItem = item;
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}
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item.SetState(ShopCustomizeItemState.Selected);
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