失敗UI非表示
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28a93c1835
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933bed56f1
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@ -14374,6 +14374,11 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: FailurecMeter
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value: FailurecMeter
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8509883327782918161, guid: 1a47fa9bdeb434bffa410f731816203f,
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type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8509883327795984539, guid: 1a47fa9bdeb434bffa410f731816203f,
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- target: {fileID: 8509883327795984539, guid: 1a47fa9bdeb434bffa410f731816203f,
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type: 3}
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type: 3}
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propertyPath: m_FillAmount
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propertyPath: m_FillAmount
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@ -51,7 +51,6 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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missGauge: {fileID: 8509883327795984539}
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missGauge: {fileID: 8509883327795984539}
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minValue: 0.08
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--- !u!1 &8509883327795984517
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--- !u!1 &8509883327795984517
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -121,7 +120,7 @@ MonoBehaviour:
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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m_FillMethod: 1
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m_FillMethod: 1
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m_FillAmount: 0.27
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m_FillAmount: 0.08
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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@ -222,7 +221,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_Maskable: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -177,14 +177,12 @@ public class CornManager : MonoBehaviour
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case CornCondition.Burnt:
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case CornCondition.Burnt:
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// ミス数加算
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// ミス数加算
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missCount.Value++;
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missCount.Value++;
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SpawnMissAnimation(condition.Current);
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break;
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break;
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case CornCondition.Spilled:
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case CornCondition.Spilled:
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if (condition.Previous != CornCondition.Burnt)
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if (condition.Previous != CornCondition.Burnt)
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{
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{
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// ミス数加算
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// ミス数加算
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missCount.Value++;
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missCount.Value++;
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SpawnMissAnimation(condition.Current);
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}
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}
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// 同時に飛び出したとき用に演出をばらつかせる
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// 同時に飛び出したとき用に演出をばらつかせる
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corn.CallWaitForSeconds(Random.Range(0f, .5f), () => cornSpilledSubject.OnNext(condition.Previous));
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corn.CallWaitForSeconds(Random.Range(0f, .5f), () => cornSpilledSubject.OnNext(condition.Previous));
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