失敗UI非表示

This commit is contained in:
kimura 2021-07-20 15:11:44 +09:00
parent 28a93c1835
commit 933bed56f1
3 changed files with 7 additions and 5 deletions

View File

@ -14374,6 +14374,11 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: FailurecMeter value: FailurecMeter
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 8509883327782918161, guid: 1a47fa9bdeb434bffa410f731816203f,
type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8509883327795984539, guid: 1a47fa9bdeb434bffa410f731816203f, - target: {fileID: 8509883327795984539, guid: 1a47fa9bdeb434bffa410f731816203f,
type: 3} type: 3}
propertyPath: m_FillAmount propertyPath: m_FillAmount

View File

@ -51,7 +51,6 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
missGauge: {fileID: 8509883327795984539} missGauge: {fileID: 8509883327795984539}
minValue: 0.08
--- !u!1 &8509883327795984517 --- !u!1 &8509883327795984517
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -121,7 +120,7 @@ MonoBehaviour:
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 1 m_FillMethod: 1
m_FillAmount: 0.27 m_FillAmount: 0.08
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
m_UseSpriteMesh: 0 m_UseSpriteMesh: 0
@ -222,7 +221,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 0
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:

View File

@ -177,14 +177,12 @@ public class CornManager : MonoBehaviour
case CornCondition.Burnt: case CornCondition.Burnt:
// ミス数加算 // ミス数加算
missCount.Value++; missCount.Value++;
SpawnMissAnimation(condition.Current);
break; break;
case CornCondition.Spilled: case CornCondition.Spilled:
if (condition.Previous != CornCondition.Burnt) if (condition.Previous != CornCondition.Burnt)
{ {
// ミス数加算 // ミス数加算
missCount.Value++; missCount.Value++;
SpawnMissAnimation(condition.Current);
} }
// 同時に飛び出したとき用に演出をばらつかせる // 同時に飛び出したとき用に演出をばらつかせる
corn.CallWaitForSeconds(Random.Range(0f, .5f), () => cornSpilledSubject.OnNext(condition.Previous)); corn.CallWaitForSeconds(Random.Range(0f, .5f), () => cornSpilledSubject.OnNext(condition.Previous));