初期コーンの向きランダム化
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@ -64,6 +64,7 @@ public class Corn : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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rigidbody.MovePosition(new Vector2(Random.value * 2 - 1, Random.value * 2 - 1));
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rigidbody.MovePosition(new Vector2(Random.value * 2 - 1, Random.value * 2 - 1));
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rigidbody.SetRotation(Random.value * 360);
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// コーンが飛んでいく
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// コーンが飛んでいく
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this.ObserveEveryValueChanged(x => x.rigidbody.velocity.magnitude)
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this.ObserveEveryValueChanged(x => x.rigidbody.velocity.magnitude)
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