Merge branch 'release' of bitbucket.org:usaya/popcorn into develop
This commit is contained in:
commit
923cc17bfa
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@ -28,7 +28,8 @@ public static class PostProcessor{
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PBXProject pj = new PBXProject ();
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pj.ReadFromString(File.ReadAllText(projectPath));
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var target = pj.GetUnityMainTargetGuid();
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var target = pj.GetUnityFrameworkTargetGuid();
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pj.SetBuildProperty (target, "ENABLE_BITCODE", "NO");
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// Enable Modules (C and Objective-C)をYESに設定する
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pj.SetBuildProperty(target, "CLANG_ENABLE_MODULES", "YES");
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@ -90,6 +91,8 @@ public static class PostProcessor{
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pj.AddFrameworkToProject(target, "AdSupport.framework", false);
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pj.AddFrameworkToProject(target, "iAd.framework", false);
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var target2 = pj.GetUnityMainTargetGuid();
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foreach (KeyValuePair<string, Dictionary<string, string>> entry in appTextMap) {
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string appNameConverted = "";
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@ -122,7 +125,7 @@ public static class PostProcessor{
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w.Close();
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string fileGuid = pj.AddFile( Path.Combine(path, lprojDir), "/"+lprojDir, PBXSourceTree.Source );
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pj.AddFileToBuild( target, fileGuid );
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pj.AddFileToBuild( target2, fileGuid );
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pj.WriteToFile( projectPath );
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}
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@ -7,7 +7,6 @@
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.READ_PHONE_STATE" />
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<application>
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<activity android:name="com.unity3d.player.UnityPlayerActivity"
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 706e6b01dca2641eaacb36d756f62e8a
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: dd896ed7c0b3040d99168c08f3e6f1f6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">ポップコーン</string>
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</resources>
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 00dc986b1e1fc4a1c996eb398f09435f
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a0639bc78e2c742ad90bb7fd9209bffd
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Popcorn</string>
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</resources>
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 6ab92f99912824a619ebfd3d5d4ceb25
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<integer name="google_play_services_version">12451000</integer>
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</resources>
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 8580f3463016e4f4c9801df8f4758dd6
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e91468763bc7644208d37eee8786052e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<paths>
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<!--<external-path name="external_files" path="."/>-->
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<external-files-path name="external_files_path" path="Download" />
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</paths>
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 2dafba752bb9244e69cf0b59e5fc3b6f
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -32,8 +32,8 @@ MonoBehaviour:
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- d078eab3b8d4a6b44ccfb7d9258a8e0bddad1337
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- 41e0f225a9f8751a3fc893cae6eb933df7d0214e
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Build:
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- 0.1
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- 0.1
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- 1.0.1
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- 1.0.0
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SelectedPlatformOrganization:
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- usaya
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- usaya
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@ -47,8 +47,17 @@ MonoBehaviour:
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SelectedOrganization: 0300000003000000
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SelectedStudio: 0100000001000000
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SelectedGame: 0500000006000000
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NewVersion:
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Changes:
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NewVersion: 7.3.2
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Changes: '7.3.2
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- fixed missing custom event fields for when trying to fix
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missing session end events
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7.3.1
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- fixed editor ui bug with games
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with the same name'
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SignUpOpen: 1
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StudioName: jp.usaya
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GameName: popcorn
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@ -9,8 +9,8 @@ public class DevelopmentBuilder : IPreprocessBuildWithReport {
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}
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public void OnPreprocessBuild(BuildReport report) {
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UnityEditor.EditorUserBuildSettings.development = true;
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UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug;
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UnityEditor.AssetDatabase.SaveAssets();
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// UnityEditor.EditorUserBuildSettings.development = true;
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// UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug;
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// UnityEditor.AssetDatabase.SaveAssets();
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}
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}
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@ -34,6 +34,7 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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@ -1,6 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<projectSettings>
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<projectSetting name="com.google.external-dependency-managerAnalyticsEnabled" value="False" />
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<projectSetting name="Google.IOSResolver.AutoPodToolInstallInEditor" value="True" />
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<projectSetting name="Google.IOSResolver.CocoapodsIntegrationMethod" value="1" />
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<projectSetting name="Google.IOSResolver.PodfileAddUseFrameworks" value="True" />
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<projectSetting name="Google.IOSResolver.PodfileAllowPodsInMultipleTargets" value="True" />
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<projectSetting name="Google.IOSResolver.PodfileAlwaysAddMainTarget" value="True" />
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<projectSetting name="Google.IOSResolver.PodfileEnabled" value="True" />
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<projectSetting name="Google.IOSResolver.PodfileStaticLinkFrameworks" value="False" />
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<projectSetting name="Google.IOSResolver.PodToolExecutionViaShellEnabled" value="True" />
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<projectSetting name="Google.IOSResolver.VerboseLoggingEnabled" value="False" />
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<projectSetting name="Google.PackageManagerResolver.VerboseLoggingEnabled" value="False" />
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<projectSetting name="Google.VersionHandler.VerboseLoggingEnabled" value="False" />
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@ -18,7 +18,7 @@ PlayerSettings:
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1}
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m_ShowUnitySplashScreen: 1
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m_ShowUnitySplashLogo: 1
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m_ShowUnitySplashLogo: 0
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m_SplashScreenOverlayOpacity: 1
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m_SplashScreenAnimation: 0
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m_SplashScreenLogoStyle: 0
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@ -127,7 +127,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.1
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bundleVersion: 1.0.0
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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@ -174,7 +174,7 @@ PlayerSettings:
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Android: jp.usaya.popcorn
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iPhone: jp.usaya.popcorn
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buildNumber: {}
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AndroidBundleVersionCode: 1
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AndroidBundleVersionCode: 2
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AndroidMinSdkVersion: 21
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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@ -252,15 +252,15 @@ PlayerSettings:
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AndroidTargetArchitectures: 2
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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AndroidKeystoreName:
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AndroidKeyaliasName:
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AndroidKeystoreName: /Users/sutoatsushi/Develop/usaya/___apk_files/popcorn/key/popcorn.keystore
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AndroidKeyaliasName: usaya
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AndroidBuildApkPerCpuArchitecture: 0
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AndroidTVCompatibility: 0
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AndroidIsGame: 1
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AndroidEnableTango: 0
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androidEnableBanner: 1
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androidUseLowAccuracyLocation: 0
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androidUseCustomKeystore: 0
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androidUseCustomKeystore: 1
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m_AndroidBanners:
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- width: 320
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height: 180
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@ -749,11 +749,22 @@ PlayerSettings:
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webGLThreadsSupport: 0
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webGLWasmStreaming: 0
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scriptingDefineSymbols:
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4: gameanalytics_ironsource_enabled
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7: gameanalytics_ironsource_enabled
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1: TextMeshPro
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4: gameanalytics_ironsource_enabled;TextMeshPro
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7: gameanalytics_ironsource_enabled;TextMeshPro
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13: TextMeshPro
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14: TextMeshPro
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19: TextMeshPro
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21: TextMeshPro
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25: TextMeshPro
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27: TextMeshPro
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28: TextMeshPro
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29: TextMeshPro
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30: TextMeshPro
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platformArchitecture:
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iPhone: 1
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scriptingBackend: {}
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scriptingBackend:
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Android: 1
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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incrementalIl2cppBuild: {}
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