試食でのお客さん増加追加

This commit is contained in:
kimura 2021-10-25 12:24:51 +09:00
parent f28aaa818d
commit 91d110fb0f
1 changed files with 4 additions and 2 deletions

View File

@ -267,9 +267,11 @@ public class ProductManagement : MonoBehaviour
private void Tasting(int tankNumber) private void Tasting(int tankNumber)
{ {
state.Value = ManagementState.None; state.Value = ManagementState.None;
GameDataManager.GameData.StorageTanks[tankNumber - 1].ClearStock();
GameDataManager.SaveGameData();
// 試食フラグに終了時間を設定 // 試食フラグに終了時間を設定
var tank = GameDataManager.GameData.StorageTanks[tankNumber - 1];
GameDataManager.GameData.AddTastingCustomerCount(tank.Stock);
tank.ClearStock();
GameDataManager.SaveGameData();
} }
private void OnDestroy() private void OnDestroy()