デバッグ仮対応
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@ -47,11 +47,11 @@ public class DebugOptionManager : MonoBehaviour
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[SerializeField] private Dropdown shopLevelDropdown;
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[SerializeField] private Dropdown shopLevelDropdown;
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[SerializeField] private Dropdown bulkOrderDropdown;
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[SerializeField] private Dropdown bulkOrderDropdown;
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[SerializeField] private Dropdown autoCookDropdown;
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[SerializeField] private Dropdown autoCookDropdown;
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private readonly GameData globalGameData = GameDataManager.GameData;
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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var gameData = GameDataManager.GameData;
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WorldMarketManager.Instance.IsPause.Value = true;
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WorldMarketManager.Instance.IsPause.Value = true;
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if (!LocalCacheManager.Exists(DebugPrevSceneTag))
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if (!LocalCacheManager.Exists(DebugPrevSceneTag))
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@ -82,28 +82,28 @@ public class DebugOptionManager : MonoBehaviour
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resetFieldButton.OnClickAsObservable().Subscribe(_ =>
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resetFieldButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.PlantLineDataList = new List<PlantLineData>
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globalGameData.PlantLineDataList = new List<PlantLineData>
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{
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{
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new PlantLineData(PlantLineType.Center, CornFieldRank.Rank1),
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new PlantLineData(PlantLineType.Center, CornFieldRank.Rank1),
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};
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};
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gameData.SeedlingDataList = new List<SeedlingProgressData>();
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globalGameData.SeedlingDataList = new List<SeedlingProgressData>();
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gameData.MachineLevel = 1;
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globalGameData.MachineLevel = 1;
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gameData.CornSeed = 0;
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globalGameData.CornSeed = 0;
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}).AddTo(this);
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}).AddTo(this);
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resetMaterialButton.OnClickAsObservable().Subscribe(_ =>
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resetMaterialButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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// 所持素材
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// 所持素材
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gameData.Material.Clear();
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globalGameData.Material.Clear();
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// レシピ
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// レシピ
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gameData.MyRecipes = GetMyRecipe(gameData.ViewedShopLevel, true);
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globalGameData.MyRecipes = GetMyRecipe(globalGameData.ViewedShopLevel, true);
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// フライパン
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// フライパン
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gameData.Pans = new[] { Const.DefaultPanId };
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globalGameData.Pans = new[] { Const.DefaultPanId };
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}).AddTo(this);
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}).AddTo(this);
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resetTankButton.OnClickAsObservable().Subscribe(_ =>
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resetTankButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.InitTank();
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globalGameData.InitTank();
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}).AddTo(this);
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}).AddTo(this);
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refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
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refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
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@ -116,11 +116,11 @@ public class DebugOptionManager : MonoBehaviour
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Rainbow);
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Rainbow);
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// CookingResult.AddStock(new ProductData(){volume = 20, id = 2}, ProductRarity.Silver);
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// CookingResult.AddStock(new ProductData(){volume = 20, id = 2}, ProductRarity.Silver);
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if (gameData.StorageTanks.Count < 2)
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if (globalGameData.StorageTanks.Count < 2)
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{
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{
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gameData.StorageTanks.Add(new StorageTank(){Capacity = Const.TankCapacity});
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globalGameData.StorageTanks.Add(new StorageTank(){Capacity = Const.TankCapacity});
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}
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}
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var flavor = gameData.StorageTanks[0].FlavorId;
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var flavor = globalGameData.StorageTanks[0].FlavorId;
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if (flavor < 1)
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if (flavor < 1)
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{
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{
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flavor = 1;
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flavor = 1;
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@ -135,17 +135,17 @@ public class DebugOptionManager : MonoBehaviour
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refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
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refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.StorageTanks.ForEach(x => x.ClearStock());
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globalGameData.StorageTanks.ForEach(x => x.ClearStock());
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
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CookingResult.AddStock(new ProductData(){volume = 3, id = 2}, ProductRarity.Copper);
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CookingResult.AddStock(new ProductData(){volume = 3, id = 2}, ProductRarity.Copper);
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}).AddTo(this);
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}).AddTo(this);
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bulkOrderResetButton.OnClickAsObservable().Subscribe(_ =>
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bulkOrderResetButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.AchievedOrderLevel = 0;
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globalGameData.AchievedOrderLevel = 0;
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gameData.OrderIdInProgress = 0;
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globalGameData.OrderIdInProgress = 0;
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gameData.CancelOrderId = 0;
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globalGameData.CancelOrderId = 0;
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gameData.CompletedProductList.Clear();
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globalGameData.CompletedProductList.Clear();
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}).AddTo(this);
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}).AddTo(this);
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shopLevelUpResetButton.OnClickAsObservable().Subscribe(_ =>
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shopLevelUpResetButton.OnClickAsObservable().Subscribe(_ =>
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@ -155,41 +155,41 @@ public class DebugOptionManager : MonoBehaviour
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dailyMissionResetButton.OnClickAsObservable().Subscribe(_ =>
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dailyMissionResetButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.lastDailyMissionSetTime = DateTime.MinValue.ToBinary();
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globalGameData.lastDailyMissionSetTime = DateTime.MinValue.ToBinary();
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}).AddTo(this);
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}).AddTo(this);
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dailyMissionCompleteButton.OnClickAsObservable().Subscribe(_ =>
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dailyMissionCompleteButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.dailyMissionAchievedIdArray = gameData.dailyMissionIdArray;
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globalGameData.dailyMissionAchievedIdArray = globalGameData.dailyMissionIdArray;
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gameData.dailyMissionCompleted = false;
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globalGameData.dailyMissionCompleted = false;
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}).AddTo(this);
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}).AddTo(this);
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normalMissionResetButton.OnClickAsObservable().Subscribe(_ =>
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normalMissionResetButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.AchievedMission.Clear();
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globalGameData.AchievedMission.Clear();
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gameData.ResetNormalTotalCount();
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globalGameData.ResetNormalTotalCount();
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}).AddTo(this);
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}).AddTo(this);
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autoCookCompleteButton.OnClickAsObservable().Subscribe(_ =>
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autoCookCompleteButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
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globalGameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
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}).AddTo(this);
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}).AddTo(this);
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shopRecipeCompleteButton.OnClickAsObservable().Subscribe(_ =>
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shopRecipeCompleteButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
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var ownedRecipesList = shopDataList.Where(data => data.Category == ItemCategory.Recipe).Select(data => data.itemId).ToList();
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var ownedRecipesList = shopDataList.Where(data => data.Category == ItemCategory.Recipe).Select(data => data.itemId).ToList();
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gameData.MyRecipes = gameData.MyRecipes.Union(ownedRecipesList).ToArray();
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globalGameData.MyRecipes = globalGameData.MyRecipes.Union(ownedRecipesList).ToArray();
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}).AddTo(this);
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}).AddTo(this);
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resetShopCustomizeButton.OnClickAsObservable().Subscribe(_ =>
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resetShopCustomizeButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.FinishedFlags &= ~TutorialFlag.ShopCustomize;
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globalGameData.FinishedFlags &= ~TutorialFlag.ShopCustomize;
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gameData.ShopCustomizeLevel = 1;
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globalGameData.ShopCustomizeLevel = 1;
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gameData.ShopCustomizePoint = 0;
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globalGameData.ShopCustomizePoint = 0;
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gameData.ShopCustomizeCoin = 0;
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globalGameData.ShopCustomizeCoin = 0;
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gameData.ShopCustomizeSettings = new ShopCustomizeSettings();
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globalGameData.ShopCustomizeSettings = new ShopCustomizeSettings();
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gameData.ShopCustomizeMyItems = new[]
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globalGameData.ShopCustomizeMyItems = new[]
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{
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{
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Const.ShopCustomizeDefaultCartId,
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Const.ShopCustomizeDefaultCartId,
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Const.ShopCustomizeDefaultDecoration1Id,
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Const.ShopCustomizeDefaultDecoration1Id,
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@ -205,9 +205,9 @@ public class DebugOptionManager : MonoBehaviour
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var shopCustomizeLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeLevelData>(Const.ShopCustomizeLevelDataSheet);
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var shopCustomizeLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeLevelData>(Const.ShopCustomizeLevelDataSheet);
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var maxLevelData = shopCustomizeLevelList.Last();
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var maxLevelData = shopCustomizeLevelList.Last();
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gameData.ShopCustomizeLevel = maxLevelData.level;
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globalGameData.ShopCustomizeLevel = maxLevelData.level;
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gameData.ShopCustomizePoint = maxLevelData.point;
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globalGameData.ShopCustomizePoint = maxLevelData.point;
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gameData.ShopCustomizeMyItems = gameData.ShopCustomizeMyItems
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globalGameData.ShopCustomizeMyItems = globalGameData.ShopCustomizeMyItems
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.Union(shopCustomizeDataList.Select(data => data.id)).ToArray();
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.Union(shopCustomizeDataList.Select(data => data.id)).ToArray();
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}).AddTo(this);
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}).AddTo(this);
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@ -233,22 +233,22 @@ public class DebugOptionManager : MonoBehaviour
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LocalizationManager.CurrentLanguage = "Korean";
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LocalizationManager.CurrentLanguage = "Korean";
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}).AddTo(this);
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}).AddTo(this);
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coinCount.text = $"{gameData.Coin}";
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coinCount.text = $"{globalGameData.Coin}";
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coinCount.OnValueChangedAsObservable().Subscribe(x =>
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coinCount.OnValueChangedAsObservable().Subscribe(x =>
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{
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{
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gameData.Coin = Int32.Parse(x);
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globalGameData.Coin = Int32.Parse(x);
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}).AddTo(this);
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}).AddTo(this);
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heartCount.text = $"{gameData.Heart}";
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heartCount.text = $"{globalGameData.Heart}";
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heartCount.OnValueChangedAsObservable().Subscribe(x =>
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heartCount.OnValueChangedAsObservable().Subscribe(x =>
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{
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{
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gameData.Heart = Int32.Parse(x);
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globalGameData.Heart = Int32.Parse(x);
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}).AddTo(this);
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}).AddTo(this);
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shopCustomizeCoinCount.text = $"{gameData.ShopCustomizeCoin}";
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shopCustomizeCoinCount.text = $"{globalGameData.ShopCustomizeCoin}";
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shopCustomizeCoinCount.OnValueChangedAsObservable().Subscribe(x =>
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shopCustomizeCoinCount.OnValueChangedAsObservable().Subscribe(x =>
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{
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{
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gameData.ShopCustomizeCoin = Int32.Parse(x);
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globalGameData.ShopCustomizeCoin = Int32.Parse(x);
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}).AddTo(this);
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}).AddTo(this);
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/*
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/*
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@ -260,16 +260,17 @@ public class DebugOptionManager : MonoBehaviour
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shopLevelDropdown.ClearOptions();
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shopLevelDropdown.ClearOptions();
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var shopLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopLevelData>(Const.ShopLevelDataSheet);
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var shopLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopLevelData>(Const.ShopLevelDataSheet);
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shopLevelDropdown.AddOptions(shopLevelList.Where(data => data.shopLevel != Const.SpecialShopLevel).Select(data => data.shopLevel.ToString()).ToList());
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shopLevelDropdown.AddOptions(shopLevelList.Where(data => data.shopLevel != Const.SpecialShopLevel).Select(data => data.shopLevel.ToString()).ToList());
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shopLevelDropdown.value = gameData.ViewedShopLevel - 1;
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shopLevelDropdown.value = globalGameData.ViewedShopLevel - 1;
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shopLevelDropdown.OnValueChangedAsObservable()
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shopLevelDropdown.OnValueChangedAsObservable()
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.Skip(1)
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.Skip(1)
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.DistinctUntilChanged()
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.DistinctUntilChanged()
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.Subscribe(x =>
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.Subscribe(x =>
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{
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{
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var shopLevelData = shopLevelList.First(data => data.shopLevel == x + 1);
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var shopLevelData = shopLevelList.First(data => data.shopLevel == x + 1);
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gameData.ViewedShopLevel = shopLevelData.shopLevel;
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globalGameData.ViewedShopLevel = shopLevelData.shopLevel;
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gameData.Heart = shopLevelData.heart;
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globalGameData.Heart = shopLevelData.heart;
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gameData.MyRecipes = GetMyRecipe(shopLevelData.shopLevel);
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globalGameData.MyRecipes = GetMyRecipe(shopLevelData.shopLevel);
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heartCount.text = $"{globalGameData.Heart}";
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}).AddTo(this);
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}).AddTo(this);
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/*
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/*
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@ -278,12 +279,12 @@ public class DebugOptionManager : MonoBehaviour
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bulkOrderDropdown.ClearOptions();
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bulkOrderDropdown.ClearOptions();
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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var nextOrderList = bulkOrderList
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var nextOrderList = bulkOrderList
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.Where(data => data.shopLevel <= gameData.ViewedShopLevel)
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.Where(data => data.shopLevel <= globalGameData.ViewedShopLevel)
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.ToList();
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.ToList();
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if (nextOrderList.Count > 0)
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if (nextOrderList.Count > 0)
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{
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{
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var len = nextOrderList.Count;
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var len = nextOrderList.Count;
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var index = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress);
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var index = nextOrderList.FindIndex(data => data.id == globalGameData.OrderIdInProgress);
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bulkOrderDropdown.AddOptions(nextOrderList.Select(data => $"id:{data.id}").ToList());
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bulkOrderDropdown.AddOptions(nextOrderList.Select(data => $"id:{data.id}").ToList());
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// 現在のIDをデフォで設定
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// 現在のIDをデフォで設定
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if (index != -1)
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if (index != -1)
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@ -296,13 +297,13 @@ public class DebugOptionManager : MonoBehaviour
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.Subscribe(x =>
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.Subscribe(x =>
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{
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{
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// オーダー達成状況をリセット
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// オーダー達成状況をリセット
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gameData.DeliveredOrder.Clear();
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globalGameData.DeliveredOrder.Clear();
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gameData.AchievedOrderLevel = nextOrderList[x].shopLevel - 1;
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globalGameData.AchievedOrderLevel = nextOrderList[x].shopLevel - 1;
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// 1つ前のオーダーを現在のオーダーに設定
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// 1つ前のオーダーを現在のオーダーに設定
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var prevOrder = nextOrderList[(len + x - 1) % len];
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var prevOrder = nextOrderList[(len + x - 1) % len];
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gameData.OrderIdInProgress = gameData.CancelOrderId = prevOrder.id;
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gameData.OrderIdInProgress = gameData.CancelOrderId = prevOrder.id;
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// 即座に通知を発生
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// 即座に通知を発生
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gameData.OrderConditionCount = 99999;
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globalGameData.OrderConditionCount = 99999;
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}).AddTo(this);
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}).AddTo(this);
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}
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}
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autoCookDropdown.ClearOptions();
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autoCookDropdown.ClearOptions();
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var autoCookList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
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var autoCookList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
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autoCookDropdown.AddOptions(autoCookList.Select(data => data.level.ToString()).ToList());
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autoCookDropdown.AddOptions(autoCookList.Select(data => data.level.ToString()).ToList());
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autoCookDropdown.value = gameData.AutoCookLevel - 1;
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autoCookDropdown.value = globalGameData.AutoCookLevel - 1;
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autoCookDropdown.OnValueChangedAsObservable()
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autoCookDropdown.OnValueChangedAsObservable()
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.Skip(1)
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.Skip(1)
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.DistinctUntilChanged()
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.DistinctUntilChanged()
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.Subscribe(x =>
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.Subscribe(x =>
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{
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{
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gameData.AutoCookUsesCount = 0;
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globalGameData.AutoCookUsesCount = 0;
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gameData.AutoCookLevel = autoCookList[x].level;
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globalGameData.AutoCookLevel = autoCookList[x].level;
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// level1ならチュートリアル復活
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// level1ならチュートリアル復活
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if (gameData.AutoCookLevel == 1)
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if (globalGameData.AutoCookLevel == 1)
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{
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{
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gameData.FinishedFlags &= ~TutorialFlag.AutoCook;
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globalGameData.FinishedFlags &= ~TutorialFlag.AutoCook;
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gameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
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globalGameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
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gameData.AutoCookProducts = Array.Empty<int>();
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globalGameData.AutoCookProducts = Array.Empty<int>();
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gameData.AutoCookUsesCount = 0;
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globalGameData.AutoCookUsesCount = 0;
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}
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}
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}).AddTo(this);
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}).AddTo(this);
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{
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{
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UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", x);
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UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", x);
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}).AddTo(this);
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}).AddTo(this);
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vipRewardToggle.isOn = gameData.vipCustomerFirstOpen;
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vipRewardToggle.isOn = globalGameData.vipCustomerFirstOpen;
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vipRewardToggle.OnValueChangedAsObservable().Subscribe(x =>
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vipRewardToggle.OnValueChangedAsObservable().Subscribe(x =>
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{
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{
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gameData.vipCustomerFirstOpen = x;
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globalGameData.vipCustomerFirstOpen = x;
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gameData.vipCustomerLimitTime = (x ? DateTime.UtcNow.AddSeconds(60f) : DateTime.UtcNow).ToBinary();
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globalGameData.vipCustomerLimitTime = (x ? DateTime.UtcNow.AddSeconds(60f) : DateTime.UtcNow).ToBinary();
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}).AddTo(this);
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}).AddTo(this);
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}
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}
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private static int[] GetMyRecipe(int level, bool clearShopRecipe = false)
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private int[] GetMyRecipe(int level, bool clearShopRecipe = false)
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{
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{
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var productList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
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var productList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
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var levelUpAchievedList = productList.Where(data => data.shopLevel != Const.SpecialShopLevel).ToList();
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var levelUpAchievedList = productList.Where(data => data.shopLevel != Const.SpecialShopLevel).ToList();
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var levelUpAchievedRecipeList = levelUpAchievedList.Where(data => data.shopLevel <= level).Select(data => data.id);
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var levelUpAchievedRecipeList = levelUpAchievedList.Where(data => data.shopLevel <= level).Select(data => data.id);
|
||||||
var shopRecipe = clearShopRecipe
|
var shopRecipe = clearShopRecipe
|
||||||
? GameDataManager.GameData.MyRecipes.Except(levelUpAchievedList.Select(data => data.id))
|
? globalGameData.MyRecipes.Except(levelUpAchievedList.Select(data => data.id))
|
||||||
: Array.Empty<int>();
|
: Array.Empty<int>();
|
||||||
return levelUpAchievedRecipeList.Union(shopRecipe).ToArray();
|
return levelUpAchievedRecipeList.Union(shopRecipe).ToArray();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue