大量注文時、タンクの空きチェックを回避
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@ -68,10 +68,24 @@ public class RecipeDetailView : MonoBehaviour
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SetRecipe(data, viewType);
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var isPassedAmount = CheckAmount(data);
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var isPassedTank = CheckTank(data);
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nextButton.interactable = isPassedAmount && isPassedTank;
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panSelector.gameObject.SetActive(!isPassedAmount || isPassedTank);
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disabledNextButton.SetActive(!isPassedAmount || !isPassedTank);
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tankCaution.SetActive(isPassedAmount && !isPassedTank);
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switch (viewType)
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{
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case ProductViewType.Default:
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nextButton.interactable = isPassedAmount && isPassedTank;
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panSelector.gameObject.SetActive(!isPassedAmount || isPassedTank);
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disabledNextButton.SetActive(!isPassedAmount || !isPassedTank);
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tankCaution.SetActive(isPassedAmount && !isPassedTank);
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break;
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case ProductViewType.BulkOrder:
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nextButton.interactable = isPassedAmount;
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panSelector.gameObject.SetActive(true);
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disabledNextButton.SetActive(!nextButton.interactable);
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tankCaution.SetActive(false);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public void SetRecipe(ProductData data, ProductViewType viewType)
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