ポップアップの背景アニメ対応
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@ -34,7 +34,19 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: background
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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- m_Name: CloseTrigger
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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- m_Name: OpenTrigger
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -59,16 +71,18 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: 4195247245938458414}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 250, y: 50, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -547162755097718829}
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m_Position: {x: 235, y: 65, z: 0}
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m_Position: {x: 250, y: -30, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions:
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- {fileID: 4488732903850140810}
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- {fileID: 8164900940917987307}
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_AnyStatePosition: {x: 70, y: -200, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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@ -99,3 +113,53 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &4488732903850140810
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: CloseTrigger
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -547162755097718829}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &8164900940917987307
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: OpenTrigger
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 4195247245938458414}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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@ -6,7 +6,11 @@ using UnityEngine.UI;
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public class RecipeDetailView : MonoBehaviour
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{
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public static readonly string DetailRecipeTag = "RecipeData";
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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[SerializeField] private Animator backgroundAnimator;
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[SerializeField] private Button cancelButton;
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[SerializeField] private Button nextButton;
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[SerializeField] private Text flavorName;
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@ -23,7 +27,11 @@ public class RecipeDetailView : MonoBehaviour
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{
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cancelButton.OnClickAsObservable().Subscribe(_ =>
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{
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TransitionManager.Instance.UnloadScene(GameScenes.RecipeChoice);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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{
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TransitionManager.Instance.UnloadScene(GameScenes.RecipeChoice);
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});
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}).AddTo(this);
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nextButton.OnClickAsObservable().Subscribe(_ =>
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{
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