ピッチ設定を追加

This commit is contained in:
kimura 2022-07-28 13:13:21 +09:00
parent 97704c47b7
commit 89f2cef063
1 changed files with 18 additions and 9 deletions

View File

@ -33,6 +33,9 @@ namespace MyGame.Scenes.MiniGame.Scripts
[SerializeField] private GameObject readyObject;
[SerializeField] private GameObject tutorialPopupObject;
[SerializeField] private float resultWaitTime = 1f;
[SerializeField] private float normalPitch = 1.1f;
[SerializeField] private float hardPitch = 1.2f;
[SerializeField] private float extraPitch = 1.4f;
#if UNITY_EDITOR
[SerializeField] private bool isDebug;
#endif
@ -159,8 +162,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
SoundManager.Instance.PlaySE("se_minigame_Start");
break;
case GameState.Success:
SoundManager.Instance.PlaySE("se_minigame_End");
player.Result();
SoundManager.Instance.PlaySE("se_minigame_End", () =>
{
SoundManager.Instance.ChangePitchBGM(1f);
player.Result();
});
break;
case GameState.Failure:
break;
@ -210,6 +216,15 @@ namespace MyGame.Scenes.MiniGame.Scripts
{
bgManager.SetSky(x);
player.SetSpeed(x);
var pitch = x switch
{
ScrollGameDifficulty.Easy => 1f,
ScrollGameDifficulty.Normal => normalPitch,
ScrollGameDifficulty.Hard => hardPitch,
ScrollGameDifficulty.Extra => extraPitch,
_ => throw new ArgumentOutOfRangeException(nameof(x), x, null)
};
SoundManager.Instance.ChangePitchBGM(pitch);
}).AddTo(this);
player.OnEndHit.Subscribe(_ =>
@ -217,13 +232,6 @@ namespace MyGame.Scenes.MiniGame.Scripts
state.Value = GameState.Success;
}).AddTo(this);
player.CurrentSpeedMultiply.SkipLatestValueOnSubscribe()
.Where(_ => state.Value == GameState.Play)
.Subscribe(x =>
{
SoundManager.Instance.ChangePitchBGM(x);
}).AddTo(this);
player.OnHitItem.Where(_ => state.Value == GameState.Play).Subscribe(x =>
{
if (!x.TryGetComponent<StageItem>(out var item))
@ -272,6 +280,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
{
case StageItem.Type.Obstacle:
player.Hit(closestPoint);
SoundManager.Instance.ChangePitchBGM(0f);
break;
case StageItem.Type.Item1:
break;