羽所持数表示追加
This commit is contained in:
parent
3dc67359fe
commit
89476907b8
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using I2.Loc;
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using I2.Loc;
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using MyGame.Scripts;
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using UniRx;
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using UniRx;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -511,6 +512,10 @@ public class MissionManager : MonoBehaviour
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CoinManager.Instance.AddCoin(missionData.reward);
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CoinManager.Instance.AddCoin(missionData.reward);
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GameDataManager.GameData.Coin = CoinManager.Instance.OwnCoin;
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GameDataManager.GameData.Coin = CoinManager.Instance.OwnCoin;
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break;
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break;
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case MissionRewardType.ShopCustomizeCoin when ShopCustomizeCoinManager.ExistsInstance:
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ShopCustomizeCoinManager.Instance.AddCoin(missionData.reward);
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GameDataManager.GameData.ShopCustomizeCoin = ShopCustomizeCoinManager.Instance.OwnCoin;
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break;
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case MissionRewardType.ShopCustomizeCoin:
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case MissionRewardType.ShopCustomizeCoin:
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GameDataManager.GameData.ShopCustomizeCoin += missionData.reward;
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GameDataManager.GameData.ShopCustomizeCoin += missionData.reward;
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break;
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break;
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@ -517,6 +517,36 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 6ae614796715fc949a96921656b66a62, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 6ae614796715fc949a96921656b66a62, type: 3}
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--- !u!1 &238780954
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 3099811789230852685}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 238780955}
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m_Layer: 0
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m_Name: Cart_c (Missing Prefab)
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &238780955
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 3099811789230852685}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 238780954}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1826383572}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &247710335
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--- !u!1001 &247710335
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -91,6 +91,7 @@ GameObject:
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- component: {fileID: 1275687393892332067}
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- component: {fileID: 1275687393892332067}
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- component: {fileID: 1275687393892332066}
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- component: {fileID: 1275687393892332066}
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- component: {fileID: 1275687393892332065}
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- component: {fileID: 1275687393892332065}
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- component: {fileID: 6236916451255634275}
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m_Layer: 5
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m_Layer: 5
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m_Name: StockRainbowWings
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m_Name: StockRainbowWings
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m_TagString: Untagged
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m_TagString: Untagged
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@ -195,6 +196,20 @@ MonoBehaviour:
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m_ChildControlHeight: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ChildScaleHeight: 0
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--- !u!114 &6236916451255634275
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1275687393892332079}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 12819c5a8c234fa2bdf10a248f20e09c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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coinCountText: {fileID: 1275687393837241563}
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coinUpDuration: 0.5
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--- !u!1 &1275687394498706116
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--- !u!1 &1275687394498706116
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -44,6 +44,7 @@ public class MarketManager : MonoBehaviour
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// カスタマイズ読み込み
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// カスタマイズ読み込み
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marketView.SetAllItem();
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marketView.SetAllItem();
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stockView = marketView.GetTarget(ShopCustomizeCategory.Category4).GetComponentInChildren<ShopStockView>();
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stockView = marketView.GetTarget(ShopCustomizeCategory.Category4).GetComponentInChildren<ShopStockView>();
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ShopCustomizeCoinManager.Instance.ChangeCoin(gameData.ShopCustomizeCoin);
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if (!gameData.FinishedFlags.HasFlag(TutorialFlag.FirstPlay))
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if (!gameData.FinishedFlags.HasFlag(TutorialFlag.FirstPlay))
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{
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{
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@ -12,11 +12,12 @@ namespace MyGame.Scenes.marketing.Scripts
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[SerializeField] private MarketView marketView;
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[SerializeField] private MarketView marketView;
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[SerializeField] private ShopCustomizeView customizeView;
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[SerializeField] private ShopCustomizeView customizeView;
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[SerializeField] private ShopCustomizeSelector customizeSelector;
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[SerializeField] private ShopCustomizeSelector customizeSelector;
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private readonly Subject<int> levelNotify = new Subject<int>();
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private readonly Subject<Unit> purchasedNotify = new Subject<Unit>();
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private void Start()
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private void Start()
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{
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{
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levelNotify.AddTo(this);
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purchasedNotify.AddTo(this);
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SoundManager.Instance.PlayBGM("bgm_marketing");
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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var customizeDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeData>(Const.ShopCustomizeDataSheet);
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var customizeDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeData>(Const.ShopCustomizeDataSheet);
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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@ -33,6 +34,8 @@ myItems {string.Join(",", gameData.ShopCustomizeMyItems.Select(x => x.ToString()
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ShopCustomizeTutorialDialog.ShowDialog();
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ShopCustomizeTutorialDialog.ShowDialog();
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}
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}
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customizeView.SetLevel(gameData.ShopCustomizeLevel);
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customizeView.SetLevel(gameData.ShopCustomizeLevel);
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ShopCustomizeCoinManager.Instance.ChangeCoin(gameData.ShopCustomizeCoin);
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customizeView.OnCloseObservable.Subscribe(_ =>
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customizeView.OnCloseObservable.Subscribe(_ =>
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{
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{
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GameDataManager.SaveGameData(); // 設定を保存
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GameDataManager.SaveGameData(); // 設定を保存
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@ -74,8 +77,8 @@ myItems {string.Join(",", gameData.ShopCustomizeMyItems.Select(x => x.ToString()
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else
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else
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{
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{
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item.SetState(ShopCustomizeItemState.Lock);
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item.SetState(ShopCustomizeItemState.Lock);
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levelNotify.Distinct()
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purchasedNotify.Distinct()
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.Where(x => x >= customizeData.level)
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.Where(_ => gameData.ShopCustomizeLevel >= customizeData.level)
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.Take(1)
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.Take(1)
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.Subscribe(x =>
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.Subscribe(x =>
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{
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{
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@ -126,15 +129,17 @@ myItems {string.Join(",", gameData.ShopCustomizeMyItems.Select(x => x.ToString()
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private void PurchaseItem(ShopCustomizeData customizeData)
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private void PurchaseItem(ShopCustomizeData customizeData)
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{
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{
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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gameData.ShopCustomizeCoin -= customizeData.price;
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ShopCustomizeCoinManager.Instance.SubCoin(customizeData.price);
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gameData.ShopCustomizeCoin = ShopCustomizeCoinManager.Instance.OwnCoin;
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gameData.ShopCustomizePoint += customizeData.point;
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gameData.ShopCustomizePoint += customizeData.point;
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gameData.ShopCustomizeMyItems = gameData.ShopCustomizeMyItems.Append(customizeData.id).ToArray();
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gameData.ShopCustomizeMyItems = gameData.ShopCustomizeMyItems.Append(customizeData.id).ToArray();
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var customizeLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeLevelData>(Const.ShopCustomizeLevelDataSheet);
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var customizeLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeLevelData>(Const.ShopCustomizeLevelDataSheet);
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var level = customizeLevelList.LastOrDefault(data => data.point <= gameData.ShopCustomizePoint)?.level ?? 1;
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var level = customizeLevelList.LastOrDefault(data => data.point <= gameData.ShopCustomizePoint)?.level ?? 1;
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levelNotify.OnNext(level);
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gameData.ShopCustomizeLevel = level;
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gameData.ShopCustomizeLevel = level;
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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customizeView.SetLevel(gameData.ShopCustomizeLevel);
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purchasedNotify.OnNext(Unit.Default);
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}
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}
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/*
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/*
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@ -0,0 +1,40 @@
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using UnityEngine;
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namespace MyGame.Scripts
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{
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public class ShopCustomizeCoinManager : SingletonMonoBehaviour<ShopCustomizeCoinManager>
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{
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[SerializeField] private TextWithCountUpInt coinCountText;
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[SerializeField] private float coinUpDuration = 0.5f;
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private int ownCoin;
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public int OwnCoin => ownCoin;
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private string coinTextFormat = "{0}";
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void Awake(){
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if(CheckInstance()) return ;
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}
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public void ChangeCoin(int count)
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{
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ownCoin = count;
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coinCountText.ChangeValue(coinTextFormat, ownCoin);
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}
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public void AddCoin(int count)
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{
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ownCoin += count;
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SoundManager.Instance.PlaySE("se_coin_get");
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coinCountText.CountUpAnimation(coinTextFormat, ownCoin, coinUpDuration);
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}
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public void SubCoin(int coin){
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ownCoin -= coin;
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if(coinCountText.gameObject.activeInHierarchy){
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coinCountText.CountUpAnimation(coinTextFormat, ownCoin, coinUpDuration);
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}else{
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coinCountText.ChangeValue(coinTextFormat, ownCoin);
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}
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 12819c5a8c234fa2bdf10a248f20e09c
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timeCreated: 1653009837
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