バイトレベルアップ時のコイン減算追加
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@ -63,7 +63,9 @@ namespace MyGame.Scenes.Main.Scripts
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levelUpButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ =>
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levelUpButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ =>
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{
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{
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// レベルアップを挟むと報酬がプレイヤーに有利になる件
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// レベルアップを挟むと報酬がプレイヤーに有利になる件
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GameDataManager.GetCurrentCityGameData().PartTimerLevel = nextData.level;
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CoinManager.Instance.SubCoin(nextData.needAmount);
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cityGameData.Coin += CoinManager.Instance.OwnCoin;
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cityGameData.PartTimerLevel = nextData.level;
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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levelText.text = $"Lv.{cityGameData.PartTimerLevel}";
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levelText.text = $"Lv.{cityGameData.PartTimerLevel}";
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nextData = partTimerDataList.FirstOrDefault(data => data.level > cityGameData.PartTimerLevel);
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nextData = partTimerDataList.FirstOrDefault(data => data.level > cityGameData.PartTimerLevel);
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