From 882422923d62310b6def72da5e140eb31724f598 Mon Sep 17 00:00:00 2001 From: kimura Date: Tue, 27 Sep 2022 17:06:24 +0900 Subject: [PATCH] =?UTF-8?q?=E3=83=90=E3=82=A4=E3=83=88=E3=83=AC=E3=83=99?= =?UTF-8?q?=E3=83=AB=E3=82=A2=E3=83=83=E3=83=97=E6=99=82=E3=81=AE=E3=82=B3?= =?UTF-8?q?=E3=82=A4=E3=83=B3=E6=B8=9B=E7=AE=97=E8=BF=BD=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- popcorn/Assets/MyGame/Scenes/Main/Scripts/PartTimerDialog.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/PartTimerDialog.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/PartTimerDialog.cs index f61e77d0..c3e6ac02 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/PartTimerDialog.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/PartTimerDialog.cs @@ -63,7 +63,9 @@ namespace MyGame.Scenes.Main.Scripts levelUpButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ => { // レベルアップを挟むと報酬がプレイヤーに有利になる件 - GameDataManager.GetCurrentCityGameData().PartTimerLevel = nextData.level; + CoinManager.Instance.SubCoin(nextData.needAmount); + cityGameData.Coin += CoinManager.Instance.OwnCoin; + cityGameData.PartTimerLevel = nextData.level; GameDataManager.SaveGameData(); levelText.text = $"Lv.{cityGameData.PartTimerLevel}"; nextData = partTimerDataList.FirstOrDefault(data => data.level > cityGameData.PartTimerLevel);