add シーンリロード(デバッグ) fixポイント追加処理
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aa08a62cdc
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@ -1,6 +1,7 @@
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#if UNITY_EDITOR
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using System;
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using UniRx;
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using UniRx.Triggers;
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using UnityEngine;
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namespace MyGame.Scenes.MiniGame.Scripts
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@ -39,7 +40,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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lineRendererFront.endColor = Color.green;
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var boundsSize = character.GetComponent<Collider2D>()?.bounds.size ?? default;
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var centerOffset = new Vector3(-boundsSize.x / 2, -boundsSize.y / 2);
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var centerOffset = new Vector3(-boundsSize.x / 2, boundsSize.y / 2);
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var frontOffset = new Vector3(boundsSize.x / 2, -boundsSize.y / 2);
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lineRendererCenter.SetPosition(0, character.position + centerOffset);
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@ -53,6 +54,13 @@ namespace MyGame.Scenes.MiniGame.Scripts
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lineRendererFront.positionCount++;
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lineRendererFront.SetPosition(lineRendererFront.positionCount-1, character.position + frontOffset);
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}).AddTo(this);
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this.UpdateAsObservable()
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.Where(_ => Input.GetKeyDown(KeyCode.R))
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.Subscribe(_ =>
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene("MiniGame");
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}).AddTo(this);
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}
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}
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}
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@ -119,7 +119,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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switch (item.ItemType)
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{
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case StageItem.Type.Item1:
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headerView.AddCount();
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headerView.AddCount(item.Point);
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break;
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case StageItem.Type.Obstacle:
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player.Hit();
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@ -32,9 +32,9 @@ namespace MyGame.Scenes.MiniGame.Scripts
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timeCount.Value = 0;
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}
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public void AddCount()
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public void AddCount(int value)
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{
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itemCount.Value++;
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itemCount.Value += value;
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}
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public void ChangeTimeCount(float newTime)
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@ -134,4 +134,7 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/MyGame/Scenes/marketing/CustomizeExplanation.unity
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guid: dd7c837547bf89f489bc36b6a2ebbca4
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- enabled: 1
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path: Assets/MyGame/Scenes/MiniGame/MiniGame.unity
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guid: c21a0a611342d4e4b90e83df43aa3e5e
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m_configObjects: {}
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