デバッグにプリセット追加

This commit is contained in:
kimura 2021-07-13 14:55:12 +09:00
parent 29a9376f1b
commit 86a09d1ee6
3 changed files with 464 additions and 4 deletions

View File

@ -23,6 +23,11 @@ public class MainGameDebugParameter : MonoBehaviour
slider.OnValueChangedAsObservable().SubscribeToText(value, f => $"{f:F3}");
}
public void SetValue(float value)
{
slider.value = value;
}
// Update is called once per frame
void Update()
{

View File

@ -11,7 +11,10 @@ public class MainGameDebugView : MonoBehaviour
[SerializeField] private Button closeDebugButton;
[SerializeField] private Button gameResetButton;
[SerializeField] private GameObject view;
[SerializeField] private Button pattern1;
[SerializeField] private Button pattern2;
private void Awake()
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
@ -38,6 +41,60 @@ public class MainGameDebugView : MonoBehaviour
{
view.SetActive(false);
}).AddTo(this);
pattern1.OnClickAsObservable().Subscribe(_ =>
{
SetPreset(preset1);
}).AddTo(this);
pattern2.OnClickAsObservable().Subscribe(_ =>
{
SetPreset(preset2);
}).AddTo(this);
}
private float[] preset1 =
{
0.002f,
0.009f,
0.18f,
0.18f,
0.5f,
0.35f,
0.65f,
50f,
10f,
2f,
12.5f,
1.5f,
45f,
20f,
};
private float[] preset2 =
{
0.003f,
0.009f,
0.5f,
0.18f,
0.5f,
0.45f,
0.55f,
50f,
20f,
2f,
12.5f,
1.5f,
45f,
20f,
};
void SetPreset(float[] preset)
{
var parameters = view.GetComponentsInChildren<MainGameDebugParameter>();
for (int i = 0; i < parameters.Length; i++)
{
parameters[i].SetValue(preset[i]);
}
}
// Update is called once per frame

View File

@ -1,5 +1,83 @@
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@ -443,6 +523,8 @@ MonoBehaviour:
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