キッチンのリワードデバッグ外した/ 獲得コイン数変更
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@ -13,7 +13,7 @@ public class KitchenManager : MonoBehaviour
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{
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public static readonly string ArchivedCallbackTag = "KitchenCancelCallback";
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private static readonly double refreshWaitTime = 300;
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private static readonly int RewardCoin = 30;
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[SerializeField] int refreshRewardCoin = 100;
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[SerializeField] private Button cookingButton;
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[SerializeField] private Button adButton;
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[SerializeField] private KitchenView kitchenView;
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@ -24,6 +24,8 @@ public class KitchenManager : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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resetRefreshTimer.AddTo(this);
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// レシピの表示
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cookingButton.OnClickAsObservable().Subscribe(_ =>
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{
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@ -44,16 +46,14 @@ public class KitchenManager : MonoBehaviour
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}).AddTo(this);
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kitchenView.Initialize();
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kitchenView.SetNormalAnimation();
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adButton.gameObject.SetActive(false);
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adButton.OnClickAsObservable().Subscribe(_ =>
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adButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ =>
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{
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// 動画視聴POP
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GetRewardDialog.ShowCoinDialog(() =>
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{
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CoinGetDialog.ShowDialog(RewardCoin, () =>
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CoinGetDialog.ShowDialog(refreshRewardCoin, () =>
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{
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CoinManager.Instance.AddCoinWithEffect(RewardCoin);
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CoinManager.Instance.AddCoinWithEffect(refreshRewardCoin);
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gameData.Coin = CoinManager.Instance.OwnCoin;
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gameData.kitchenRefreshTime = DateTime.UtcNow.AddSeconds(refreshWaitTime).ToBinary();
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GameDataManager.SaveGameData();
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@ -66,7 +66,7 @@ public class KitchenManager : MonoBehaviour
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.Subscribe(time =>
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{
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#if UNITY_EDITOR
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time = 5;
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Debug.Log($"remaining: {time}");
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#endif
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adButton.gameObject.SetActive(false);
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kitchenView.SetNormalAnimation();
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