diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs index 452202f4..af98f369 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs @@ -179,11 +179,6 @@ public class CornManager : MonoBehaviour missCount.Value++; break; case CornCondition.Spilled: - if (condition.Previous != CornCondition.Burnt) - { - // ミス数加算 - missCount.Value++; - } // 同時に飛び出したとき用に演出をばらつかせる corn.CallWaitForSeconds(Random.Range(0f, .5f), () => cornSpilledSubject.OnNext(condition.Previous)); break; @@ -208,7 +203,7 @@ public class CornManager : MonoBehaviour { SetResult(CornResult.Perfect); } - else if (x.Count(c => c == CornCondition.Burnt || c == CornCondition.Spilled) >= maxFailedCornCount) // すべてのコーンが飛び出した OR すべて焦げた + else if (x.Count(c => c == CornCondition.Burnt) >= maxFailedCornCount) // コーンが一定数焦げた { SetResult(CornResult.Failure); }