自動調理デバッグ修正
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@ -252,11 +252,15 @@ public class DebugOptionManager : MonoBehaviour
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.DistinctUntilChanged()
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.DistinctUntilChanged()
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.Subscribe(x =>
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.Subscribe(x =>
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{
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{
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gameData.AutoCookUsesCount = 0;
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gameData.AutoCookLevel = autoCookList[x].level;
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gameData.AutoCookLevel = autoCookList[x].level;
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// level1ならチュートリアル復活
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// level1ならチュートリアル復活
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if (gameData.AutoCookLevel == 1)
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if (gameData.AutoCookLevel == 1)
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{
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{
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gameData.FinishedFlags &= ~TutorialFlag.AutoCook;
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gameData.FinishedFlags &= ~TutorialFlag.AutoCook;
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gameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
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gameData.AutoCookProducts = Array.Empty<int>();
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gameData.AutoCookUsesCount = 0;
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}
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}
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}).AddTo(this);
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}).AddTo(this);
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