自動調理デバッグ修正
This commit is contained in:
parent
61f84360f4
commit
7f6e9537e0
|
|
@ -252,11 +252,15 @@ public class DebugOptionManager : MonoBehaviour
|
|||
.DistinctUntilChanged()
|
||||
.Subscribe(x =>
|
||||
{
|
||||
gameData.AutoCookUsesCount = 0;
|
||||
gameData.AutoCookLevel = autoCookList[x].level;
|
||||
// level1ならチュートリアル復活
|
||||
if (gameData.AutoCookLevel == 1)
|
||||
{
|
||||
gameData.FinishedFlags &= ~TutorialFlag.AutoCook;
|
||||
gameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
|
||||
gameData.AutoCookProducts = Array.Empty<int>();
|
||||
gameData.AutoCookUsesCount = 0;
|
||||
}
|
||||
}).AddTo(this);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue