ミッション報酬ヘッダ通知機能追加
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@ -151,7 +151,7 @@ public class MissionManager : MonoBehaviour
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listView.SetTab(MissionCategory.Daily);
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}
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private int GetProgressValue(MissionData missionData)
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public static int GetProgressValue(MissionData missionData)
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{
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var gameData = GameDataManager.GameData;
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switch (missionData.Condition)
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@ -271,7 +271,7 @@ public class MissionManager : MonoBehaviour
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}
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}
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private int GetDailyProgressValue(MissionData missionData)
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public static int GetDailyProgressValue(MissionData missionData)
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{
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var gameData = GameDataManager.GameData;
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switch (missionData.Condition)
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@ -27,5 +27,37 @@ public class HeaderManager : MonoBehaviour
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{
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.Information);
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});
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// mission報酬通知
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missionIndicator.SetActive(CheckMissionIndicate());
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}
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private bool CheckMissionIndicate()
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{
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// ミッション読み込み
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var missionList = SpreadsheetDataManager.Instance.GetBaseDataList<MissionData>(Const.MissionDataSheet);
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var gameData = GameDataManager.GameData;
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// ミッション表示
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if (missionList
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.Where(data => data.Category == MissionCategory.Normal && data.shopLevel <= gameData.ViewedShopLevel)
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.Where(missionData => !GameDataManager.GameData.AchievedMission.Contains(missionData.id))
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.Any(missionData => missionData.count <= MissionManager.GetProgressValue(missionData)))
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{
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return true;
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}
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// dailyMission
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// コンプリートミッション
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if (!gameData.dailyMissionCompleted)
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{
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if (gameData.dailyMissionIdArray.Length <= gameData.dailyMissionAchievedIdArray.Length)
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{
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return true;
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}
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}
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var ids = gameData.dailyMissionIdArray.Except(gameData.dailyMissionAchievedIdArray);
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return missionList
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.Where(data => ids.Contains(data.id))
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.Any(missionData => missionData.count <= MissionManager.GetDailyProgressValue(missionData));
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}
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}
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