挙動調整

This commit is contained in:
kimura 2021-07-16 13:55:32 +09:00
parent badec02b7d
commit 7d7693bb66
2 changed files with 22 additions and 32 deletions

View File

@ -44,7 +44,6 @@ public class CornManager : MonoBehaviour
private bool isCompleted;
private readonly List<IObservable<CornCondition>> cornConditions = new List<IObservable<CornCondition>>();
private readonly Subject<CornCondition> cornSpilledSubject = new Subject<CornCondition>();
private readonly Subject<CornCondition> cornMissCountSubject = new Subject<CornCondition>();
private readonly ReactiveProperty<int> missCount = new ReactiveProperty<int>();
private readonly ReactiveProperty<float> cornGrowSpeed = new FloatReactiveProperty(0f);
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
@ -77,7 +76,6 @@ public class CornManager : MonoBehaviour
// 5フレームごとに2回など演出の回数を制御
cornSpilledSubject
.Where(x => x != CornCondition.Seed) // Seedは演出なし
.Where(_ => !isCompleted) // 終了後は飛び出さない
.BatchFrame(5, FrameCountType.EndOfFrame) // 指定フレーム分まとめる
.Subscribe(x =>
{
@ -87,23 +85,6 @@ public class CornManager : MonoBehaviour
}
}).AddTo(this);
// ミス通知
cornMissCountSubject
.Where(_ => !isCompleted)
.Subscribe(x =>
{
SpawnMissAnimation(x);
});
// ミス数メータ反映
missCount
.BatchFrame(2, FrameCountType.Update)
.Select(x => x.Max())
.Subscribe(x =>
{
cornMissMeter.SetMeter((float)x/maxFailedCornCount);
}).AddTo(this);
// ミス数上限で失敗
missCount
.Where(x => x == maxFailedCornCount)
@ -111,6 +92,7 @@ public class CornManager : MonoBehaviour
{
SetResult(CornResult.Failure);
}).AddTo(this);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
cornCountSlider.wholeNumbers = true;
cornCountSlider.value = cornSpawnCount;
@ -171,6 +153,7 @@ public class CornManager : MonoBehaviour
corn.Condition
.Where(_ => !isCompleted) // 結果確定後通知抑制
.Pairwise()
.Subscribe(condition =>
{
@ -187,12 +170,16 @@ public class CornManager : MonoBehaviour
}
break;
case CornCondition.Burnt:
cornMissCountSubject.OnNext(condition.Current);
// ミス数加算
missCount.Value++;
SpawnMissAnimation(condition.Current);
break;
case CornCondition.Spilled:
if (condition.Previous != CornCondition.Burnt)
{
cornMissCountSubject.OnNext(condition.Current);
// ミス数加算
missCount.Value++;
SpawnMissAnimation(condition.Current);
}
// 同時に飛び出したとき用に演出をばらつかせる
corn.CallWaitForSeconds(Random.Range(0f, .5f), () => cornSpilledSubject.OnNext(condition.Previous));
@ -209,6 +196,7 @@ public class CornManager : MonoBehaviour
// すべてのコーンがSeedではなくなった場合
cornConditionsObservable
// .Do(x => { Debug.Log($"done:{x.Count(y => y != CornCondition.Seed):00} fail:{x.Count(y => y == CornCondition.Burnt || y == CornCondition.Spilled):00}");})
.FirstOrDefault(x => !x.Contains(CornCondition.Seed))
.Subscribe(x =>
{
@ -217,7 +205,7 @@ public class CornManager : MonoBehaviour
{
SetResult(CornResult.Perfect);
}
else if (x.Count(c => c == CornCondition.Simple) == 0) // すべてのコーンが飛び出した OR すべて焦げた
else if (x.Count(c => c == CornCondition.Burnt || c == CornCondition.Spilled) >= maxFailedCornCount) // すべてのコーンが飛び出した OR すべて焦げた
{
SetResult(CornResult.Failure);
}
@ -263,20 +251,20 @@ public class CornManager : MonoBehaviour
private void SpawnMissAnimation(CornCondition condition)
{
var position = new Vector2(Random.Range(missEffectBounds.min.x, missEffectBounds.max.x), Random.Range(missEffectBounds.min.y, missEffectBounds.max.y));
// ミス表示
var position = new Vector2(Random.Range(missEffectBounds.min.x, missEffectBounds.max.x), Random.Range(missEffectBounds.min.y, missEffectBounds.max.y));
var animation = Instantiate(missCornAnimationPrefab, position, Quaternion.identity, missTextSpawnTransform);
animation.GetComponent<CornMissEffect>().ChangeSkin(condition);
this.CallWaitForSeconds(.5f, () =>
{
this.CallLerp(.2f, f =>
{
animation.transform.position = Vector3.Lerp(position, cornMissMeter.transform.position, f.EaseInQuadratic());
animation.transform.position = Vector3.Lerp(position, cornMissMeter.transform.position, f.EaseInCubic());
}, () =>
{
VibrationManager.Instance.PlayVibrationOnce();
// 表示終了後ミス数加算
missCount.Value++;
cornMissMeter.SetMeter((float)missCount.Value/maxFailedCornCount);
Destroy(animation);
});
});

View File

@ -8,31 +8,33 @@ using UnityEngine.UI;
public class CornMissMeter : MonoBehaviour
{
[SerializeField] private Image missGauge;
private float minValue = 0.08f;
private static readonly float minValue = 0.08f;
private static readonly float totalValue = 1 - minValue;
private float prevValue;
private float nextValue;
private float elapsed;
private float duration = .4f;
private float duration = .3f;
private void Start()
{
var totalValue = 1 - minValue;
ResetMeter();
this.UpdateAsObservable().Subscribe(x =>
{
missGauge.fillAmount = minValue + Mathf.Lerp(prevValue, nextValue, elapsed.EaseInQuadratic()) * totalValue;
elapsed += Time.deltaTime / duration;
missGauge.fillAmount = minValue + Mathf.Lerp(prevValue, nextValue, elapsed.EaseOutQuadratic()) * totalValue;
elapsed = Mathf.Clamp01(elapsed + Time.deltaTime / duration);
}).AddTo(this);
}
public void SetMeter(float value, bool animated = true)
{
nextValue = value;
prevValue = missGauge.fillAmount;
prevValue = (missGauge.fillAmount - minValue) / totalValue;
elapsed = animated ? 0f : 1f;
}
public void ResetMeter()
{
missGauge.fillAmount = minValue;
SetMeter(0f, false);
}
}