素材リセットにレシピとフライパン追加

This commit is contained in:
kimura 2021-09-13 11:19:06 +09:00
parent bb35da3994
commit 7d6f00927c
2 changed files with 7 additions and 3 deletions

View File

@ -1548,7 +1548,7 @@ MonoBehaviour:
resetButton: {fileID: 785180941} resetButton: {fileID: 785180941}
backButton: {fileID: 785180940} backButton: {fileID: 785180940}
resetFieldButton: {fileID: 450754452} resetFieldButton: {fileID: 450754452}
refillMaterialButton: {fileID: 1767352104} resetMaterialButton: {fileID: 1767352104}
refillManyProductButton: {fileID: 1651104560} refillManyProductButton: {fileID: 1651104560}
refillLittleProductButton: {fileID: 153639484} refillLittleProductButton: {fileID: 153639484}
fastGrowingToggle: {fileID: 1998240841} fastGrowingToggle: {fileID: 1998240841}

View File

@ -13,7 +13,7 @@ public class DebugOptionManager : MonoBehaviour
[SerializeField] private Button resetButton; [SerializeField] private Button resetButton;
[SerializeField] private Button backButton; [SerializeField] private Button backButton;
[SerializeField] private Button resetFieldButton; [SerializeField] private Button resetFieldButton;
[SerializeField] private Button refillMaterialButton; [SerializeField] private Button resetMaterialButton;
[SerializeField] private Button refillManyProductButton; [SerializeField] private Button refillManyProductButton;
[SerializeField] private Button refillLittleProductButton; [SerializeField] private Button refillLittleProductButton;
[SerializeField] private Toggle fastGrowingToggle; [SerializeField] private Toggle fastGrowingToggle;
@ -46,7 +46,7 @@ public class DebugOptionManager : MonoBehaviour
gameData.SeedlingDataList = null; gameData.SeedlingDataList = null;
}).AddTo(this); }).AddTo(this);
refillMaterialButton.OnClickAsObservable().Subscribe(_ => resetMaterialButton.OnClickAsObservable().Subscribe(_ =>
{ {
// 所持素材 // 所持素材
gameData.Material = new List<MaterialData>{new MaterialData{Id = 2}}; gameData.Material = new List<MaterialData>{new MaterialData{Id = 2}};
@ -54,6 +54,10 @@ public class DebugOptionManager : MonoBehaviour
{ {
material.Amount = 5; material.Amount = 5;
} }
// レシピ
gameData.MyRecipes = new[] {1, 2, 13};
// フライパン
gameData.Pans = new[] {Const.DefaultPanId};
}).AddTo(this); }).AddTo(this);
refillManyProductButton.OnClickAsObservable().Subscribe(_ => refillManyProductButton.OnClickAsObservable().Subscribe(_ =>