素材リセットにレシピとフライパン追加
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@ -1548,7 +1548,7 @@ MonoBehaviour:
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resetButton: {fileID: 785180941}
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backButton: {fileID: 785180940}
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resetFieldButton: {fileID: 450754452}
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refillMaterialButton: {fileID: 1767352104}
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resetMaterialButton: {fileID: 1767352104}
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refillManyProductButton: {fileID: 1651104560}
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refillLittleProductButton: {fileID: 153639484}
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fastGrowingToggle: {fileID: 1998240841}
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@ -13,7 +13,7 @@ public class DebugOptionManager : MonoBehaviour
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[SerializeField] private Button resetButton;
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[SerializeField] private Button backButton;
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[SerializeField] private Button resetFieldButton;
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[SerializeField] private Button refillMaterialButton;
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[SerializeField] private Button resetMaterialButton;
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[SerializeField] private Button refillManyProductButton;
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[SerializeField] private Button refillLittleProductButton;
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[SerializeField] private Toggle fastGrowingToggle;
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@ -46,7 +46,7 @@ public class DebugOptionManager : MonoBehaviour
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gameData.SeedlingDataList = null;
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}).AddTo(this);
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refillMaterialButton.OnClickAsObservable().Subscribe(_ =>
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resetMaterialButton.OnClickAsObservable().Subscribe(_ =>
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{
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// 所持素材
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gameData.Material = new List<MaterialData>{new MaterialData{Id = 2}};
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@ -54,6 +54,10 @@ public class DebugOptionManager : MonoBehaviour
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{
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material.Amount = 5;
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}
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// レシピ
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gameData.MyRecipes = new[] {1, 2, 13};
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// フライパン
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gameData.Pans = new[] {Const.DefaultPanId};
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}).AddTo(this);
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refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
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