Marketにボーナス読み込み処理追加
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@ -76,6 +76,8 @@ public class Market : SingletonMonoBehaviour<Market>
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isPromotion.AddTo(this);
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gameData = GameDataManager.GameData;
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UpdateBonus(ShopCustomize.GetBonusList(gameData.ShopCustomizeLevel));
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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CheckAndFixStock();
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