リザルト修正
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d0e54175e5
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@ -1227,6 +1227,7 @@ MonoBehaviour:
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materialNameText: {fileID: 0}
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materialNameText: {fileID: 0}
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materialImageTarget: {fileID: 5034752974552429102}
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materialImageTarget: {fileID: 5034752974552429102}
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materialAmountText: {fileID: 5034752974931089885}
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materialAmountText: {fileID: 5034752974931089885}
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scoreText: {fileID: 3075952525041976627}
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detailOffset: 250
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detailOffset: 250
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progressDuration: 1.5
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progressDuration: 1.5
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waitButtonActive: 1.5
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waitButtonActive: 1.5
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@ -20,6 +20,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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[SerializeField] private Text materialNameText;
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[SerializeField] private Text materialNameText;
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[SerializeField] private Transform materialImageTarget;
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[SerializeField] private Transform materialImageTarget;
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[SerializeField] private Text materialAmountText;
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[SerializeField] private Text materialAmountText;
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[SerializeField] private Text scoreText;
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[SerializeField] private float detailOffset;
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[SerializeField] private float detailOffset;
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[SerializeField] private float progressDuration = .5f;
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[SerializeField] private float progressDuration = .5f;
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[SerializeField] private float waitButtonActive = .5f;
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[SerializeField] private float waitButtonActive = .5f;
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@ -60,6 +61,8 @@ namespace MyGame.Scenes.MiniGame.Scripts
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};
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};
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gameData.ScrollGamePlaceScoreList.Add(placeScoreData);
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gameData.ScrollGamePlaceScoreList.Add(placeScoreData);
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}
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}
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scoreText.text = score.ToString();
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// スコア更新
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// スコア更新
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stageScoreData.Score = Math.Max(stageScoreData.Score, score);
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stageScoreData.Score = Math.Max(stageScoreData.Score, score);
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@ -70,7 +73,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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{
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{
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var amount = Mathf.FloorToInt((float)score / placeData.needScore);
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var amount = Mathf.FloorToInt((float)score / placeData.needScore);
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var shopData = shopDataList.FirstOrDefault(data => data.itemId == placeData.itemId && data.Category == ItemCategory.Material);
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var shopData = shopDataList.FirstOrDefault(data => data.itemId == placeData.itemId && data.Category == ItemCategory.Material);
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materialNameText.text = shopData.Name;
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// materialNameText.text = shopData.Name;
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materialImageTarget.DestroyAllChildrens();
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materialImageTarget.DestroyAllChildrens();
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Instantiate(shopData.GetIconPrefab(), materialImageTarget);
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Instantiate(shopData.GetIconPrefab(), materialImageTarget);
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materialAmountText.text = $"x{amount}";
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materialAmountText.text = $"x{amount}";
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