From 7b96a2babb74140f638c8fd9d1e064b7a47cbe3a Mon Sep 17 00:00:00 2001 From: kimura Date: Mon, 4 Jul 2022 13:51:16 +0900 Subject: [PATCH] =?UTF-8?q?=E3=83=AA=E3=82=B6=E3=83=AB=E3=83=88=E4=BF=AE?= =?UTF-8?q?=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/Result.prefab | 1 + .../Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs | 5 ++++- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/Result.prefab b/popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/Result.prefab index 3d12f7b6..0a91635d 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/Result.prefab +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/Result.prefab @@ -1227,6 +1227,7 @@ MonoBehaviour: materialNameText: {fileID: 0} materialImageTarget: {fileID: 5034752974552429102} materialAmountText: {fileID: 5034752974931089885} + scoreText: {fileID: 3075952525041976627} detailOffset: 250 progressDuration: 1.5 waitButtonActive: 1.5 diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs index 2bff9134..43d82c51 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs @@ -20,6 +20,7 @@ namespace MyGame.Scenes.MiniGame.Scripts [SerializeField] private Text materialNameText; [SerializeField] private Transform materialImageTarget; [SerializeField] private Text materialAmountText; + [SerializeField] private Text scoreText; [SerializeField] private float detailOffset; [SerializeField] private float progressDuration = .5f; [SerializeField] private float waitButtonActive = .5f; @@ -60,6 +61,8 @@ namespace MyGame.Scenes.MiniGame.Scripts }; gameData.ScrollGamePlaceScoreList.Add(placeScoreData); } + + scoreText.text = score.ToString(); // スコア更新 stageScoreData.Score = Math.Max(stageScoreData.Score, score); @@ -70,7 +73,7 @@ namespace MyGame.Scenes.MiniGame.Scripts { var amount = Mathf.FloorToInt((float)score / placeData.needScore); var shopData = shopDataList.FirstOrDefault(data => data.itemId == placeData.itemId && data.Category == ItemCategory.Material); - materialNameText.text = shopData.Name; + // materialNameText.text = shopData.Name; materialImageTarget.DestroyAllChildrens(); Instantiate(shopData.GetIconPrefab(), materialImageTarget); materialAmountText.text = $"x{amount}";