確認用処理を削除
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@ -16,13 +16,7 @@ public class Market : MonoBehaviour
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.coin);
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// 在庫数表示
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var tmpTanks = new List<StorageTank>(gameData.StorageTanks);
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gameData.StorageTanks = new List<StorageTank>
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{
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new StorageTank {Capacity = 5, Stock = UnityEngine.Random.Range(0, 6)}
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};
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stockView.SetStock(gameData.StorageTanks);
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gameData.StorageTanks = tmpTanks;
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// 全レシピ
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var allRecipe = RecipeData.GetAllRecipe();
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@ -49,7 +43,7 @@ public class Market : MonoBehaviour
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GameDataManager.SaveGameData();
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// 自動補充 refill
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RefillProduct();
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// stockView.SetStock(gameData.StorageTanks);
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stockView.SetStock(gameData.StorageTanks);
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StockFlavorLog();
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}).AddTo(this);
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}
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