From 7b4abfd6db18f77ce3d48485748b7dc50b06ea07 Mon Sep 17 00:00:00 2001 From: kimura Date: Wed, 11 Aug 2021 15:41:06 +0900 Subject: [PATCH] =?UTF-8?q?=E7=A2=BA=E8=AA=8D=E7=94=A8=E5=87=A6=E7=90=86?= =?UTF-8?q?=E3=82=92=E5=89=8A=E9=99=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs index 9a1764e2..7f84349a 100644 --- a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs +++ b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs @@ -16,13 +16,7 @@ public class Market : MonoBehaviour var gameData = GameDataManager.GameData; CoinManager.Instance.ChangeCoin(gameData.coin); // 在庫数表示 - var tmpTanks = new List(gameData.StorageTanks); - gameData.StorageTanks = new List - { - new StorageTank {Capacity = 5, Stock = UnityEngine.Random.Range(0, 6)} - }; stockView.SetStock(gameData.StorageTanks); - gameData.StorageTanks = tmpTanks; // 全レシピ var allRecipe = RecipeData.GetAllRecipe(); @@ -49,7 +43,7 @@ public class Market : MonoBehaviour GameDataManager.SaveGameData(); // 自動補充 refill RefillProduct(); - // stockView.SetStock(gameData.StorageTanks); + stockView.SetStock(gameData.StorageTanks); StockFlavorLog(); }).AddTo(this); }