畑テストデータ削除

デバッグで畑のリセット時に機械リセットも行うように変更
This commit is contained in:
kimura 2021-09-29 15:14:53 +09:00
parent 1fd5cd7573
commit 7a482b2396
2 changed files with 6 additions and 3 deletions

View File

@ -229,9 +229,7 @@ public class CornField : MonoBehaviour
{
gameData.PlantLineDataList = new List<PlantLineData>
{
new PlantLineData(PlantLineType.Top, CornFieldRank.Rank3),
new PlantLineData(PlantLineType.Center, CornFieldRank.Rank1),
new PlantLineData(PlantLineType.Bottom, CornFieldRank.Rank2),
};
}
if (gameData.SeedlingDataList == null || gameData.SeedlingDataList.Count == 0)

View File

@ -44,7 +44,12 @@ public class DebugOptionManager : MonoBehaviour
var gameData = GameDataManager.GameData;
resetFieldButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.SeedlingDataList = null;
gameData.PlantLineDataList = new List<PlantLineData>
{
new PlantLineData(PlantLineType.Center, CornFieldRank.Rank1),
};
gameData.SeedlingDataList = new List<SeedlingProgressData>();;
gameData.MachineLevel = 1;
}).AddTo(this);
resetMaterialButton.OnClickAsObservable().Subscribe(_ =>