ゲーム終了表示を追加

This commit is contained in:
kimura 2021-07-07 16:30:49 +09:00
parent 34169603fa
commit 77f85b3a6a
2 changed files with 60 additions and 20 deletions

View File

@ -620,7 +620,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &460945447
RectTransform:
m_ObjectHideFlags: 0
@ -1028,7 +1028,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &642263094
RectTransform:
m_ObjectHideFlags: 0
@ -1513,7 +1513,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &832390347
RectTransform:
m_ObjectHideFlags: 0
@ -2612,7 +2612,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1370567322
RectTransform:
m_ObjectHideFlags: 0
@ -7923,7 +7923,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
startingGuide: {fileID: 8786490829224139677}
gameResultText: {fileID: 1003859323}
perfectResultObject: {fileID: 642263093}
goodResultObject: {fileID: 1370567321}
failureResultObject: {fileID: 460945446}
characterSweat: {fileID: 580170368}
characterFlower: {fileID: 785034261}
thermalControl: {fileID: 1870432535}
@ -7986,7 +7988,7 @@ MonoBehaviour:
baseGrowSpeed: 1
hotGrowSpeed: 1.5
baseCornPopTime: 10
cornBurntDuration: 3
cornBurntDuration: 1
--- !u!1 &1928679189
GameObject:
m_ObjectHideFlags: 0

View File

@ -17,8 +17,9 @@ public enum GameState
public class PopcornGameManager : MonoBehaviour
{
[SerializeField] private GameObject startingGuide;
// [SerializeField] private Text powerResultText;
[SerializeField] private Text gameResultText;
[SerializeField] private GameObject perfectResultObject;
[SerializeField] private GameObject goodResultObject;
[SerializeField] private GameObject failureResultObject;
[SerializeField] private GameObject characterSweat;
[SerializeField] private GameObject characterFlower;
@ -28,6 +29,7 @@ public class PopcornGameManager : MonoBehaviour
public IReadOnlyReactiveProperty<GameState> State => state;
private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide);
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
// Start is called before the first frame update
@ -54,37 +56,73 @@ public class PopcornGameManager : MonoBehaviour
throw new ArgumentOutOfRangeException(nameof(x), x, null);
}
}).AddTo(this);
this.UpdateAsObservable().Where(_ => Input.GetMouseButton(0)).FirstOrDefault().Subscribe(_ =>
cornManager.Result.SkipLatestValueOnSubscribe().Subscribe(x =>
{
StartGame();
state.Value = GameState.Result;
thermalControl.StopMeter();
characterFlower.gameObject.SetActive(false);
characterSweat.gameObject.SetActive(false);
switch (x)
{
case CornResult.Perfect:
perfectResultObject.SetActive(true);
break;
case CornResult.Good:
goodResultObject.SetActive(true);
break;
case CornResult.Failure:
failureResultObject.SetActive(true);
break;
default:
throw new ArgumentOutOfRangeException(nameof(x), x, null);
}
// 再度画面タップでリセット
this.UpdateAsObservable()
.Select(_ => Input.GetMouseButton(0))
.DistinctUntilChanged()
.Skip(1)
.FirstOrDefault(b => b)
.Subscribe(_ =>
{
ResetGame();
}).AddTo(this);
}).AddTo(this);
ResetGame();
// コーンマネージャからResultきたらStateもResult
}
private void Update()
{
}
private void ResetUI()
{
startingGuide.SetActive(true);
thermoMeter.gameObject.SetActive(false);
gameResultText.text = "";
perfectResultObject.SetActive(false);
goodResultObject.SetActive(false);
failureResultObject.SetActive(false);
thermalControl.StopMeter();
thermoMeter.gameObject.SetActive(false);
characterFlower.gameObject.SetActive(false);
characterSweat.gameObject.SetActive(false);
}
private void ResetGame()
{
compositeDisposable.Clear();
this.UpdateAsObservable()
.Select(_ => Input.GetMouseButton(0))
.DistinctUntilChanged()
.Skip(1)
.FirstOrDefault(b => b)
.Subscribe(_ =>
{
StartGame();
}).AddTo(compositeDisposable);
ResetUI();
thermalControl.ResetMeter();
cornManager.RespawnCorn();
state.Value = GameState.Guide;
}
private void StartGame()