Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop
This commit is contained in:
commit
77d397312c
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@ -1490,12 +1490,12 @@ PrefabInstance:
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- target: {fileID: 5062447477614030396, guid: f19992fe2069b4e16b2f83277fb189cb,
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type: 3}
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propertyPath: m_Text
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value: "\u7D20\u6750\n\u88DC\u5145"
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value: "\u7D20\u6750\u30EA\n\u30BB\u30C3\u30C8"
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objectReference: {fileID: 0}
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- target: {fileID: 5850834825256791800, guid: f19992fe2069b4e16b2f83277fb189cb,
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type: 3}
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propertyPath: m_Name
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value: RefillButton
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value: ResetMaterialButton
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objectReference: {fileID: 0}
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- target: {fileID: 5850834825256791800, guid: f19992fe2069b4e16b2f83277fb189cb,
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type: 3}
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@ -1548,7 +1548,7 @@ MonoBehaviour:
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resetButton: {fileID: 785180941}
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backButton: {fileID: 785180940}
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resetFieldButton: {fileID: 450754452}
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refillMaterialButton: {fileID: 1767352104}
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resetMaterialButton: {fileID: 1767352104}
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refillManyProductButton: {fileID: 1651104560}
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refillLittleProductButton: {fileID: 153639484}
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fastGrowingToggle: {fileID: 1998240841}
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@ -13,7 +13,7 @@ public class DebugOptionManager : MonoBehaviour
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[SerializeField] private Button resetButton;
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[SerializeField] private Button backButton;
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[SerializeField] private Button resetFieldButton;
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[SerializeField] private Button refillMaterialButton;
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[SerializeField] private Button resetMaterialButton;
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[SerializeField] private Button refillManyProductButton;
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[SerializeField] private Button refillLittleProductButton;
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[SerializeField] private Toggle fastGrowingToggle;
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@ -46,13 +46,18 @@ public class DebugOptionManager : MonoBehaviour
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gameData.SeedlingDataList = null;
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}).AddTo(this);
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refillMaterialButton.OnClickAsObservable().Subscribe(_ =>
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resetMaterialButton.OnClickAsObservable().Subscribe(_ =>
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{
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// 所持素材
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gameData.Material = new List<MaterialData>{new MaterialData{Id = 2}};
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foreach (var material in gameData.Material)
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{
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material.Amount = 10;
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material.Amount = 5;
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}
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// レシピ
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gameData.MyRecipes = new[] {1, 2, 13};
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// フライパン
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gameData.Pans = new[] {Const.DefaultPanId};
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}).AddTo(this);
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refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
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@ -33,12 +33,15 @@ public class KitchenManager : MonoBehaviour
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{
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var gameData = GameDataManager.GameData;
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// 所持レシピ
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if (gameData.MyRecipes == null || gameData.MyRecipes.Length == 0)
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{
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gameData.MyRecipes = new[]
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{
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1,
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2,
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13,
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};
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}
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// 所持素材
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if (gameData.Material == null || gameData.Material.Count == 0)
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@ -5,20 +5,7 @@ using UnityEngine.UI;
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public class ProductManagement : MonoBehaviour
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{
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public static readonly string PrevSceneNameTag = "ProductManagementPrevSceneName";
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[SerializeField] private Button prevButton;
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private void Start()
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{
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var prevGameScene = GameScenes.Main;
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if (LocalCacheManager.Exists(PrevSceneNameTag))
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{
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prevGameScene = LocalCacheManager.Load<GameScenes>(PrevSceneNameTag);
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}
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prevButton.OnClickAsObservable().Subscribe(_ =>
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{
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TransitionManager.Instance.LoadScene(prevGameScene);
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}).AddTo(this);
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}
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}
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@ -277,6 +277,7 @@ MonoBehaviour:
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name: {fileID: 9133304336883555433}
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icon: {fileID: 9133304335605570096}
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price: {fileID: 9133304336128604254}
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text: {fileID: 9133304336181127572}
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stockCount: {fileID: 9133304336153810480}
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totalPrice: {fileID: 9133304335494687832}
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purchaseCount: {fileID: 9133304336756314526}
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@ -285,6 +286,8 @@ MonoBehaviour:
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closeButton: {fileID: 9133304335940276437}
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purchaseOnButton: {fileID: 9133304335268316946}
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purchaseOffButton: {fileID: 7845949066005219734}
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quantitySelectObject: {fileID: 9133304337054428179}
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explanationObject: {fileID: 9133304336181127570}
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--- !u!1 &9133304335268316944
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GameObject:
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m_ObjectHideFlags: 0
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@ -6,6 +6,7 @@ using UnityEngine.UI;
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public class ShopItemPurchaseView : MonoBehaviour
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{
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public static readonly string ItemPurchaseTag = "ItemPurcahse";
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private static readonly string redColorString= "#fb6346";
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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private static readonly int MaxPurchaseCount = 999;
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@ -15,6 +16,7 @@ public class ShopItemPurchaseView : MonoBehaviour
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[SerializeField] private Text name;
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[SerializeField] private Transform icon;
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[SerializeField] private Text price;
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[SerializeField] private Text text;
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[SerializeField] private Text stockCount;
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[SerializeField] private Text totalPrice;
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[SerializeField] private Text purchaseCount;
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@ -23,13 +25,18 @@ public class ShopItemPurchaseView : MonoBehaviour
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[SerializeField] private Button closeButton;
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[SerializeField] private Button purchaseOnButton;
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[SerializeField] private GameObject purchaseOffButton;
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[SerializeField] private GameObject quantitySelectObject;
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[SerializeField] private GameObject explanationObject;
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private Color redColor;
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private Color defaultColor;
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private readonly IntReactiveProperty currentCount = new IntReactiveProperty();
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private void Start()
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{
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currentCount.AddTo(this);
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defaultColor = totalPrice.color;
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ColorUtility.TryParseHtmlString(redColorString, out redColor);
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// 表示データを受け取る
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var data = LocalCacheManager.Load<(ShopData shopData, int stockCount, Action<int> callback)>(ItemPurchaseTag);
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LocalCacheManager.Remove(ItemPurchaseTag);
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SetData(data.shopData, data.stockCount);
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@ -58,10 +65,12 @@ public class ShopItemPurchaseView : MonoBehaviour
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{
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var total = data.shopData.price * x;
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SetButtonActive(total <= CoinManager.Instance.OwnCoin);
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totalPrice.color = total <= CoinManager.Instance.OwnCoin ? defaultColor : Color.red;
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totalPrice.color = total <= CoinManager.Instance.OwnCoin ? defaultColor : redColor;
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totalPrice.text = $"{total}";
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purchaseCount.text = $"{x}";
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}).AddTo(this);
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quantitySelectObject.SetActive(data.shopData.ConsumeType == ShopItemType.Consumable);
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explanationObject.SetActive(data.shopData.ConsumeType == ShopItemType.NonConsumable);
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if (data.shopData.ConsumeType == ShopItemType.Consumable)
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{
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addCountButton.OnClickAsObservable().Select(_ => 1)
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@ -82,6 +91,7 @@ public class ShopItemPurchaseView : MonoBehaviour
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name.text = shopData.name;
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price.text = $"{shopData.price}";
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stockCount.text = $"所持数 :{count}";
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text.text = shopData.text;
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}
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private void SetButtonActive(bool active)
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@ -46,15 +46,7 @@ public class ShopListView : MonoBehaviour
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index = tabs.Count;
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tabs.Add((tabCategory, Instantiate(scrollRect.content, scrollRect.content.parent)));
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}
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var itemView = Instantiate(itemViewPrefab, tabs[index].content);
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itemView.SetData(shopData);
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// show detail view
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itemView.DetailButtonObservable.Subscribe(_ =>
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{
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LocalCacheManager.Save(ShopItemDetailView.ItemDetailTag, shopData);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.ShoppingExplanation);
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}).AddTo(itemView);
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return itemView;
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return Instantiate(itemViewPrefab, tabs[index].content);
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}
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private ItemCategory GetTabCategory(ItemCategory category)
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@ -9,18 +9,21 @@ public class Shopping : MonoBehaviour
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{
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[SerializeField] private ShopListView listView;
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// Start is called before the first frame update
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private Subject<int> changeCoinSubject = new Subject<int>();
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void Start()
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{
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changeCoinSubject.AddTo(this);
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.coin);
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HeartMeter.Instance.SetHeart(gameData.Heart);
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var changeCoinSubject = new Subject<int>().AddTo(this);
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// 一覧データ
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
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foreach (var shopData in shopDataList)
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{
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var itemView = listView.AddItemView(shopData);
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itemView.SetData(shopData);
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itemView.SetStockCount(GetItemAmount(shopData));
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// コインを監視して購入可能状態を切り替え
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changeCoinSubject.Subscribe(ownCoin =>
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@ -47,6 +50,12 @@ public class Shopping : MonoBehaviour
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LocalCacheManager.Save(ShopItemPurchaseView.ItemPurchaseTag, (shopData, GetItemAmount(shopData), new Action<int>(x => purchaseSubject.OnNext(x))));
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.Purchase);
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}).AddTo(itemView);
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// show detail view
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itemView.DetailButtonObservable.Subscribe(_ =>
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{
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LocalCacheManager.Save(ShopItemDetailView.ItemDetailTag, shopData);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.ShoppingExplanation);
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}).AddTo(itemView);
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}
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changeCoinSubject.OnNext(CoinManager.Instance.OwnCoin);
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}
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@ -36,7 +36,6 @@ public class FooterManager : MonoBehaviour
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}).AddTo(this);
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productManagementButton.BindToOnClick(shareGate, _ =>
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{
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LocalCacheManager.Save(ProductManagement.PrevSceneNameTag, Enum.Parse(typeof(GameScenes), gameObject.scene.name));
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TransitionManager.Instance.LoadScene(GameScenes.ProductManagement);
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return Observable.Timer(TimeSpan.FromSeconds(.5f)).AsUnitObservable();
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}).AddTo(this);
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