AutoCookCaution.cs 再修正
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@ -25,7 +25,7 @@ namespace MyGame.Scenes.Main.Scripts
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var (earnList, discardList) = LocalCacheManager.Load<(IReadOnlyList<ProductData>, IReadOnlyList<ProductData>)>(AutoCookCompleteProductsTag);
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var (earnList, discardList) = LocalCacheManager.Load<(IReadOnlyList<ProductData>, IReadOnlyList<ProductData>)>(AutoCookCompleteProductsTag);
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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var autoCookDataList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
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var autoCookDataList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
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var autoCookData = autoCookDataList.First(data => data.level == gameData.AutoCookLevel);
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var autoCookData = autoCookDataList.First(data => data.level == cityGameData.AutoCookLevel);
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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{
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