AutoCookCaution.cs 再修正

This commit is contained in:
kimura 2022-10-21 11:48:43 +09:00
parent 2b390add9c
commit 6cec578263
1 changed files with 1 additions and 1 deletions

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@ -25,7 +25,7 @@ namespace MyGame.Scenes.Main.Scripts
var (earnList, discardList) = LocalCacheManager.Load<(IReadOnlyList<ProductData>, IReadOnlyList<ProductData>)>(AutoCookCompleteProductsTag); var (earnList, discardList) = LocalCacheManager.Load<(IReadOnlyList<ProductData>, IReadOnlyList<ProductData>)>(AutoCookCompleteProductsTag);
var cityGameData = GameDataManager.GetCurrentCityGameData(); var cityGameData = GameDataManager.GetCurrentCityGameData();
var autoCookDataList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet); var autoCookDataList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
var autoCookData = autoCookDataList.First(data => data.level == gameData.AutoCookLevel); var autoCookData = autoCookDataList.First(data => data.level == cityGameData.AutoCookLevel);
closeButton.OnClickAsObservable().Take(1).Subscribe(_ => closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
{ {