diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionListView.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionListView.cs index d149f030..3063c641 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionListView.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionListView.cs @@ -23,7 +23,6 @@ public class MissionListView : MonoBehaviour private void Start() { selectedTab.AddTo(this); - selectedTab.Value = MissionCategory.Normal; selectedTab.Subscribe(tabName => { // タブ表示切り替え diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs index b8d6f57a..b9d188c2 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs @@ -61,7 +61,7 @@ public class MissionManager : MonoBehaviour TransitionManager.Instance.LoadSceneAdditive(GameScenes.MissionAchievement); }).AddTo(missionView); } - listView.SetTab(MissionCategory.Normal); + listView.SetTab(MissionCategory.Daily); } private int GetProgressValue(MissionData missionData)