Merge branch 'feature/1.7.0' of bitbucket.org:usaya/popcorn into feature/1.7.0
This commit is contained in:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 1
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m_Sprite: {fileID: 21300000, guid: 6665bcb5988d9aa488b54cfb534809d7, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 17.66, y: 22.08039}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SortingOrder: -7
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--- !u!1 &665770084
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GameObject:
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m_ObjectHideFlags: 0
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@ -3190,6 +3169,7 @@ MonoBehaviour:
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counterView: {fileID: 1507187603938887411}
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additionView: {fileID: 347092272}
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animationTarget: {fileID: 1881129199}
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cityBackGroundTarget: {fileID: 169101454}
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plantLines:
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- {fileID: 1656378502}
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- {fileID: 1192216301}
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|
@ -5350,6 +5330,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1381520041}
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- component: {fileID: 1381520042}
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- component: {fileID: 1381520043}
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m_Layer: 0
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m_Name: Cloud
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m_TagString: Untagged
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|
@ -5397,6 +5378,17 @@ Animator:
|
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!210 &1381520043
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SortingGroup:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1381520040}
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: -8
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--- !u!1 &1406886287
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GameObject:
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m_ObjectHideFlags: 0
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@ -17012,7 +17004,6 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1989990598}
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- component: {fileID: 1989990600}
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m_Layer: 0
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m_Name: background
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m_TagString: Untagged
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@ -17034,23 +17025,12 @@ Transform:
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m_Children:
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- {fileID: 1164585268}
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- {fileID: 1381520041}
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- {fileID: 6553501872873945362}
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- {fileID: 169101454}
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- {fileID: 1091047776}
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- {fileID: 120504944}
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m_Father: {fileID: 1501215306}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!210 &1989990600
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SortingGroup:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1989990597}
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: -10
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--- !u!1 &1993403389
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GameObject:
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m_ObjectHideFlags: 0
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@ -18275,7 +18255,7 @@ PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 1989990598}
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m_TransformParent: {fileID: 169101454}
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m_Modifications:
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- target: {fileID: 475787842800321855, guid: ef7bca0ec048ab64b86804eb007385c4,
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type: 3}
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@ -18290,7 +18270,7 @@ PrefabInstance:
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- target: {fileID: 3177023301897836689, guid: ef7bca0ec048ab64b86804eb007385c4,
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type: 3}
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propertyPath: m_RootOrder
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value: 2
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3177023301897836689, guid: ef7bca0ec048ab64b86804eb007385c4,
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type: 3}
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@ -18342,6 +18322,11 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6553501873066179743, guid: ef7bca0ec048ab64b86804eb007385c4,
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type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: ef7bca0ec048ab64b86804eb007385c4, type: 3}
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--- !u!4 &6553501872873945362 stripped
|
||||
|
|
|
@ -38,6 +38,7 @@ public class CornField : MonoBehaviour
|
|||
[SerializeField] private HarvestedCounterView counterView;
|
||||
[SerializeField] private HarvestedAdditionView additionView;
|
||||
[SerializeField] private Transform animationTarget;
|
||||
[SerializeField] private Transform cityBackGroundTarget;
|
||||
[Space]
|
||||
[SerializeField] private List<PlantLine> plantLines = new List<PlantLine>();
|
||||
[Space]
|
||||
|
@ -70,6 +71,12 @@ public class CornField : MonoBehaviour
|
|||
// データ
|
||||
var globalGameData = GameDataManager.GameData;
|
||||
var cityGameData = GameDataManager.GetCurrentCityGameData();
|
||||
|
||||
// 背景
|
||||
var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
|
||||
var cityData = cityDataList.First(data => data.id == GameDataManager.GameData.CurrentCityId);
|
||||
cityBackGroundTarget.DestroyAllChildrens();
|
||||
Instantiate(cityData.GetCornFieldBgPrefab(), cityBackGroundTarget);
|
||||
|
||||
if (!globalGameData.FinishedFlags.HasFlag(TutorialFlag.CornField))
|
||||
{
|
||||
|
|
|
@ -47,11 +47,11 @@ public class DebugOptionManager : MonoBehaviour
|
|||
[SerializeField] private Dropdown shopLevelDropdown;
|
||||
[SerializeField] private Dropdown bulkOrderDropdown;
|
||||
[SerializeField] private Dropdown autoCookDropdown;
|
||||
private readonly GameData globalGameData = GameDataManager.GameData;
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
var gameData = GameDataManager.GameData;
|
||||
WorldMarketManager.Instance.IsPause.Value = true;
|
||||
|
||||
if (!LocalCacheManager.Exists(DebugPrevSceneTag))
|
||||
|
@ -82,28 +82,28 @@ public class DebugOptionManager : MonoBehaviour
|
|||
|
||||
resetFieldButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.PlantLineDataList = new List<PlantLineData>
|
||||
globalGameData.PlantLineDataList = new List<PlantLineData>
|
||||
{
|
||||
new PlantLineData(PlantLineType.Center, CornFieldRank.Rank1),
|
||||
};
|
||||
gameData.SeedlingDataList = new List<SeedlingProgressData>();
|
||||
gameData.MachineLevel = 1;
|
||||
gameData.CornSeed = 0;
|
||||
globalGameData.SeedlingDataList = new List<SeedlingProgressData>();
|
||||
globalGameData.MachineLevel = 1;
|
||||
globalGameData.CornSeed = 0;
|
||||
}).AddTo(this);
|
||||
|
||||
resetMaterialButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
// 所持素材
|
||||
gameData.Material.Clear();
|
||||
globalGameData.Material.Clear();
|
||||
// レシピ
|
||||
gameData.MyRecipes = GetMyRecipe(gameData.ViewedShopLevel, true);
|
||||
globalGameData.MyRecipes = GetMyRecipe(globalGameData.ViewedShopLevel, true);
|
||||
// フライパン
|
||||
gameData.Pans = new[] { Const.DefaultPanId };
|
||||
globalGameData.Pans = new[] { Const.DefaultPanId };
|
||||
}).AddTo(this);
|
||||
|
||||
resetTankButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.InitTank();
|
||||
globalGameData.InitTank();
|
||||
}).AddTo(this);
|
||||
|
||||
refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
|
||||
|
@ -116,11 +116,11 @@ public class DebugOptionManager : MonoBehaviour
|
|||
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
|
||||
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Rainbow);
|
||||
// CookingResult.AddStock(new ProductData(){volume = 20, id = 2}, ProductRarity.Silver);
|
||||
if (gameData.StorageTanks.Count < 2)
|
||||
if (globalGameData.StorageTanks.Count < 2)
|
||||
{
|
||||
gameData.StorageTanks.Add(new StorageTank(){Capacity = Const.TankCapacity});
|
||||
globalGameData.StorageTanks.Add(new StorageTank(){Capacity = Const.TankCapacity});
|
||||
}
|
||||
var flavor = gameData.StorageTanks[0].FlavorId;
|
||||
var flavor = globalGameData.StorageTanks[0].FlavorId;
|
||||
if (flavor < 1)
|
||||
{
|
||||
flavor = 1;
|
||||
|
@ -135,17 +135,17 @@ public class DebugOptionManager : MonoBehaviour
|
|||
|
||||
refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.StorageTanks.ForEach(x => x.ClearStock());
|
||||
globalGameData.StorageTanks.ForEach(x => x.ClearStock());
|
||||
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
|
||||
CookingResult.AddStock(new ProductData(){volume = 3, id = 2}, ProductRarity.Copper);
|
||||
}).AddTo(this);
|
||||
|
||||
bulkOrderResetButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.AchievedOrderLevel = 0;
|
||||
gameData.OrderIdInProgress = 0;
|
||||
gameData.CancelOrderId = 0;
|
||||
gameData.CompletedProductList.Clear();
|
||||
globalGameData.AchievedOrderLevel = 0;
|
||||
globalGameData.OrderIdInProgress = 0;
|
||||
globalGameData.CancelOrderId = 0;
|
||||
globalGameData.CompletedProductList.Clear();
|
||||
}).AddTo(this);
|
||||
|
||||
shopLevelUpResetButton.OnClickAsObservable().Subscribe(_ =>
|
||||
|
@ -155,41 +155,41 @@ public class DebugOptionManager : MonoBehaviour
|
|||
|
||||
dailyMissionResetButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.lastDailyMissionSetTime = DateTime.MinValue.ToBinary();
|
||||
globalGameData.lastDailyMissionSetTime = DateTime.MinValue.ToBinary();
|
||||
}).AddTo(this);
|
||||
|
||||
dailyMissionCompleteButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.dailyMissionAchievedIdArray = gameData.dailyMissionIdArray;
|
||||
gameData.dailyMissionCompleted = false;
|
||||
globalGameData.dailyMissionAchievedIdArray = globalGameData.dailyMissionIdArray;
|
||||
globalGameData.dailyMissionCompleted = false;
|
||||
}).AddTo(this);
|
||||
|
||||
normalMissionResetButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.AchievedMission.Clear();
|
||||
gameData.ResetNormalTotalCount();
|
||||
globalGameData.AchievedMission.Clear();
|
||||
globalGameData.ResetNormalTotalCount();
|
||||
}).AddTo(this);
|
||||
|
||||
autoCookCompleteButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
|
||||
globalGameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
|
||||
}).AddTo(this);
|
||||
|
||||
shopRecipeCompleteButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
|
||||
var ownedRecipesList = shopDataList.Where(data => data.Category == ItemCategory.Recipe).Select(data => data.itemId).ToList();
|
||||
gameData.MyRecipes = gameData.MyRecipes.Union(ownedRecipesList).ToArray();
|
||||
globalGameData.MyRecipes = globalGameData.MyRecipes.Union(ownedRecipesList).ToArray();
|
||||
}).AddTo(this);
|
||||
|
||||
resetShopCustomizeButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
gameData.FinishedFlags &= ~TutorialFlag.ShopCustomize;
|
||||
gameData.ShopCustomizeLevel = 1;
|
||||
gameData.ShopCustomizePoint = 0;
|
||||
gameData.ShopCustomizeCoin = 0;
|
||||
gameData.ShopCustomizeSettings = new ShopCustomizeSettings();
|
||||
gameData.ShopCustomizeMyItems = new[]
|
||||
globalGameData.FinishedFlags &= ~TutorialFlag.ShopCustomize;
|
||||
globalGameData.ShopCustomizeLevel = 1;
|
||||
globalGameData.ShopCustomizePoint = 0;
|
||||
globalGameData.ShopCustomizeCoin = 0;
|
||||
globalGameData.ShopCustomizeSettings = new ShopCustomizeSettings();
|
||||
globalGameData.ShopCustomizeMyItems = new[]
|
||||
{
|
||||
Const.ShopCustomizeDefaultCartId,
|
||||
Const.ShopCustomizeDefaultDecoration1Id,
|
||||
|
@ -205,9 +205,9 @@ public class DebugOptionManager : MonoBehaviour
|
|||
var shopCustomizeLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeLevelData>(Const.ShopCustomizeLevelDataSheet);
|
||||
var maxLevelData = shopCustomizeLevelList.Last();
|
||||
|
||||
gameData.ShopCustomizeLevel = maxLevelData.level;
|
||||
gameData.ShopCustomizePoint = maxLevelData.point;
|
||||
gameData.ShopCustomizeMyItems = gameData.ShopCustomizeMyItems
|
||||
globalGameData.ShopCustomizeLevel = maxLevelData.level;
|
||||
globalGameData.ShopCustomizePoint = maxLevelData.point;
|
||||
globalGameData.ShopCustomizeMyItems = globalGameData.ShopCustomizeMyItems
|
||||
.Union(shopCustomizeDataList.Select(data => data.id)).ToArray();
|
||||
}).AddTo(this);
|
||||
|
||||
|
@ -233,22 +233,22 @@ public class DebugOptionManager : MonoBehaviour
|
|||
LocalizationManager.CurrentLanguage = "Korean";
|
||||
}).AddTo(this);
|
||||
|
||||
coinCount.text = $"{gameData.Coin}";
|
||||
coinCount.text = $"{globalGameData.Coin}";
|
||||
coinCount.OnValueChangedAsObservable().Subscribe(x =>
|
||||
{
|
||||
gameData.Coin = Int32.Parse(x);
|
||||
globalGameData.Coin = Int32.Parse(x);
|
||||
}).AddTo(this);
|
||||
|
||||
heartCount.text = $"{gameData.Heart}";
|
||||
heartCount.text = $"{globalGameData.Heart}";
|
||||
heartCount.OnValueChangedAsObservable().Subscribe(x =>
|
||||
{
|
||||
gameData.Heart = Int32.Parse(x);
|
||||
globalGameData.Heart = Int32.Parse(x);
|
||||
}).AddTo(this);
|
||||
|
||||
shopCustomizeCoinCount.text = $"{gameData.ShopCustomizeCoin}";
|
||||
shopCustomizeCoinCount.text = $"{globalGameData.ShopCustomizeCoin}";
|
||||
shopCustomizeCoinCount.OnValueChangedAsObservable().Subscribe(x =>
|
||||
{
|
||||
gameData.ShopCustomizeCoin = Int32.Parse(x);
|
||||
globalGameData.ShopCustomizeCoin = Int32.Parse(x);
|
||||
}).AddTo(this);
|
||||
|
||||
/*
|
||||
|
@ -260,16 +260,17 @@ public class DebugOptionManager : MonoBehaviour
|
|||
shopLevelDropdown.ClearOptions();
|
||||
var shopLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopLevelData>(Const.ShopLevelDataSheet);
|
||||
shopLevelDropdown.AddOptions(shopLevelList.Where(data => data.shopLevel != Const.SpecialShopLevel).Select(data => data.shopLevel.ToString()).ToList());
|
||||
shopLevelDropdown.value = gameData.ViewedShopLevel - 1;
|
||||
shopLevelDropdown.value = globalGameData.ViewedShopLevel - 1;
|
||||
shopLevelDropdown.OnValueChangedAsObservable()
|
||||
.Skip(1)
|
||||
.DistinctUntilChanged()
|
||||
.Subscribe(x =>
|
||||
{
|
||||
var shopLevelData = shopLevelList.First(data => data.shopLevel == x + 1);
|
||||
gameData.ViewedShopLevel = shopLevelData.shopLevel;
|
||||
gameData.Heart = shopLevelData.heart;
|
||||
gameData.MyRecipes = GetMyRecipe(shopLevelData.shopLevel);
|
||||
globalGameData.ViewedShopLevel = shopLevelData.shopLevel;
|
||||
globalGameData.Heart = shopLevelData.heart;
|
||||
globalGameData.MyRecipes = GetMyRecipe(shopLevelData.shopLevel);
|
||||
heartCount.text = $"{globalGameData.Heart}";
|
||||
}).AddTo(this);
|
||||
|
||||
/*
|
||||
|
@ -278,12 +279,12 @@ public class DebugOptionManager : MonoBehaviour
|
|||
bulkOrderDropdown.ClearOptions();
|
||||
var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
|
||||
var nextOrderList = bulkOrderList
|
||||
.Where(data => data.shopLevel <= gameData.ViewedShopLevel)
|
||||
.Where(data => data.shopLevel <= globalGameData.ViewedShopLevel)
|
||||
.ToList();
|
||||
if (nextOrderList.Count > 0)
|
||||
{
|
||||
var len = nextOrderList.Count;
|
||||
var index = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress);
|
||||
var index = nextOrderList.FindIndex(data => data.id == globalGameData.OrderIdInProgress);
|
||||
bulkOrderDropdown.AddOptions(nextOrderList.Select(data => $"id:{data.id}").ToList());
|
||||
// 現在のIDをデフォで設定
|
||||
if (index != -1)
|
||||
|
@ -296,13 +297,13 @@ public class DebugOptionManager : MonoBehaviour
|
|||
.Subscribe(x =>
|
||||
{
|
||||
// オーダー達成状況をリセット
|
||||
gameData.DeliveredOrder.Clear();
|
||||
gameData.AchievedOrderLevel = nextOrderList[x].shopLevel - 1;
|
||||
globalGameData.DeliveredOrder.Clear();
|
||||
globalGameData.AchievedOrderLevel = nextOrderList[x].shopLevel - 1;
|
||||
// 1つ前のオーダーを現在のオーダーに設定
|
||||
var prevOrder = nextOrderList[(len + x - 1) % len];
|
||||
gameData.OrderIdInProgress = gameData.CancelOrderId = prevOrder.id;
|
||||
// 即座に通知を発生
|
||||
gameData.OrderConditionCount = 99999;
|
||||
globalGameData.OrderConditionCount = 99999;
|
||||
}).AddTo(this);
|
||||
}
|
||||
|
||||
|
@ -312,21 +313,21 @@ public class DebugOptionManager : MonoBehaviour
|
|||
autoCookDropdown.ClearOptions();
|
||||
var autoCookList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
|
||||
autoCookDropdown.AddOptions(autoCookList.Select(data => data.level.ToString()).ToList());
|
||||
autoCookDropdown.value = gameData.AutoCookLevel - 1;
|
||||
autoCookDropdown.value = globalGameData.AutoCookLevel - 1;
|
||||
autoCookDropdown.OnValueChangedAsObservable()
|
||||
.Skip(1)
|
||||
.DistinctUntilChanged()
|
||||
.Subscribe(x =>
|
||||
{
|
||||
gameData.AutoCookUsesCount = 0;
|
||||
gameData.AutoCookLevel = autoCookList[x].level;
|
||||
globalGameData.AutoCookUsesCount = 0;
|
||||
globalGameData.AutoCookLevel = autoCookList[x].level;
|
||||
// level1ならチュートリアル復活
|
||||
if (gameData.AutoCookLevel == 1)
|
||||
if (globalGameData.AutoCookLevel == 1)
|
||||
{
|
||||
gameData.FinishedFlags &= ~TutorialFlag.AutoCook;
|
||||
gameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
|
||||
gameData.AutoCookProducts = Array.Empty<int>();
|
||||
gameData.AutoCookUsesCount = 0;
|
||||
globalGameData.FinishedFlags &= ~TutorialFlag.AutoCook;
|
||||
globalGameData.AutoCookFinishTime = DateTime.UtcNow.ToBinary();
|
||||
globalGameData.AutoCookProducts = Array.Empty<int>();
|
||||
globalGameData.AutoCookUsesCount = 0;
|
||||
}
|
||||
}).AddTo(this);
|
||||
|
||||
|
@ -359,21 +360,21 @@ public class DebugOptionManager : MonoBehaviour
|
|||
{
|
||||
UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", x);
|
||||
}).AddTo(this);
|
||||
vipRewardToggle.isOn = gameData.vipCustomerFirstOpen;
|
||||
vipRewardToggle.isOn = globalGameData.vipCustomerFirstOpen;
|
||||
vipRewardToggle.OnValueChangedAsObservable().Subscribe(x =>
|
||||
{
|
||||
gameData.vipCustomerFirstOpen = x;
|
||||
gameData.vipCustomerLimitTime = (x ? DateTime.UtcNow.AddSeconds(60f) : DateTime.UtcNow).ToBinary();
|
||||
globalGameData.vipCustomerFirstOpen = x;
|
||||
globalGameData.vipCustomerLimitTime = (x ? DateTime.UtcNow.AddSeconds(60f) : DateTime.UtcNow).ToBinary();
|
||||
}).AddTo(this);
|
||||
}
|
||||
|
||||
private static int[] GetMyRecipe(int level, bool clearShopRecipe = false)
|
||||
private int[] GetMyRecipe(int level, bool clearShopRecipe = false)
|
||||
{
|
||||
var productList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
|
||||
var levelUpAchievedList = productList.Where(data => data.shopLevel != Const.SpecialShopLevel).ToList();
|
||||
var levelUpAchievedRecipeList = levelUpAchievedList.Where(data => data.shopLevel <= level).Select(data => data.id);
|
||||
var shopRecipe = clearShopRecipe
|
||||
? GameDataManager.GameData.MyRecipes.Except(levelUpAchievedList.Select(data => data.id))
|
||||
? globalGameData.MyRecipes.Except(levelUpAchievedList.Select(data => data.id))
|
||||
: Array.Empty<int>();
|
||||
return levelUpAchievedRecipeList.Union(shopRecipe).ToArray();
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ public static class Const {
|
|||
public static readonly int DefaultPanId = 1;
|
||||
public static readonly int DefaultCityId = 1;
|
||||
public static readonly int ShopTankId = 20;
|
||||
public static readonly int MaxShopLevel = 19; // Max 店舗レベル
|
||||
public static readonly int MaxShopLevel = 20; // Max 店舗レベル
|
||||
public static readonly int TankCapacity = 20;
|
||||
public static readonly int SpecialShopLevel = 9999;
|
||||
public static readonly int SpecialCategory = 9999;
|
||||
|
|
|
@ -643,6 +643,11 @@ public sealed class CityData
|
|||
{
|
||||
return Resources.Load<Transform>($"MainCityBackground/{prefabName}");
|
||||
}
|
||||
|
||||
public Transform GetCornFieldBgPrefab()
|
||||
{
|
||||
return Resources.Load<Transform>($"CornFieldCityBackground/{prefabName}");
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
|
|
Loading…
Reference in New Issue