翻訳抜け追加

This commit is contained in:
kimura 2022-11-16 19:05:30 +09:00
parent ee7aeba843
commit 670c1ade51
8 changed files with 243 additions and 4 deletions

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@ -86,7 +86,7 @@ namespace MyGame.Scenes.Main.Scripts
private void SetMaxLevel() private void SetMaxLevel()
{ {
maxLevelFillObject.SetActive(true); maxLevelFillObject.SetActive(true);
tipsText.text = "最大レベルに達しました"; tipsText.text = ScriptLocalization.UI.LevelMax;
heartMaxObject.SetActive(true); heartMaxObject.SetActive(true);
SetButtonActive(false); SetButtonActive(false);
amountText.text = "--"; amountText.text = "--";
@ -97,7 +97,7 @@ namespace MyGame.Scenes.Main.Scripts
var progress = (float)GameDataUtils.GetPartTimerHeart(cityData.id) / nextPartTimerData.needHeart; var progress = (float)GameDataUtils.GetPartTimerHeart(cityData.id) / nextPartTimerData.needHeart;
var isHeartMax = progress >= 1f; var isHeartMax = progress >= 1f;
heartSlider.value = progress; heartSlider.value = progress;
tipsText.text = isHeartMax ? "レベルアップすることができます" : "新店舗でハートを集めよう"; tipsText.text = isHeartMax ? ScriptLocalization.UI.EmployMentLevelUpTips : ScriptLocalization.UI.EmployMentHeart;
heartMaxObject.SetActive(isHeartMax); heartMaxObject.SetActive(isHeartMax);
SetButtonActive(isHeartMax); SetButtonActive(isHeartMax);
amountText.text = nextPartTimerData.needAmount.ToString(); amountText.text = nextPartTimerData.needAmount.ToString();

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@ -2,6 +2,7 @@ using System;
using UniRx; using UniRx;
using UniRx.Triggers; using UniRx.Triggers;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
namespace MyGame.Scenes.WorldMap.Scripts namespace MyGame.Scenes.WorldMap.Scripts
{ {
@ -15,6 +16,7 @@ namespace MyGame.Scenes.WorldMap.Scripts
{ {
[SerializeField] private Transform cityIcon; [SerializeField] private Transform cityIcon;
[SerializeField] private int cityId; [SerializeField] private int cityId;
[SerializeField] private Text cityNameText;
private readonly ReactiveProperty<CityState> cityState = new(); private readonly ReactiveProperty<CityState> cityState = new();
public int CityId => cityId; public int CityId => cityId;
public IObservable<Unit> OnClick => public IObservable<Unit> OnClick =>
@ -36,6 +38,7 @@ namespace MyGame.Scenes.WorldMap.Scripts
lockIcon.SetActive(cityState.Value == Scripts.CityState.Lock); lockIcon.SetActive(cityState.Value == Scripts.CityState.Lock);
cityIcon.gameObject.SetActive(cityState.Value is Scripts.CityState.Lock or Scripts.CityState.Release); cityIcon.gameObject.SetActive(cityState.Value is Scripts.CityState.Lock or Scripts.CityState.Release);
}).AddTo(this); }).AddTo(this);
cityNameText.text = new CityData { id = cityId }.Name;
} }
public void SetState(CityState state) => cityState.Value = state; public void SetState(CityState state) => cityState.Value = state;

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@ -637,8 +637,7 @@ public sealed class CityData
{ {
public int id; public int id;
public string prefabName; public string prefabName;
public string Name => name; public string Name => LocalizationManager.GetTranslation($"Item/CityName{id:0000}");
public string name;
public Transform GetIconPrefab() public Transform GetIconPrefab()
{ {

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@ -14202,6 +14202,50 @@ MonoBehaviour:
- Material_en/UI/ui_button_SpeechBalloon_EmploymentList_en[ui_button_SpeechBalloon_EmploymentList_en] - Material_en/UI/ui_button_SpeechBalloon_EmploymentList_en[ui_button_SpeechBalloon_EmploymentList_en]
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@ -45,6 +45,9 @@ namespace I2.Loc
public static string CookingResultsBulkOrderPerfect { get{ return LocalizationManager.GetTranslation ("UI/CookingResultsBulkOrderPerfect"); } } public static string CookingResultsBulkOrderPerfect { get{ return LocalizationManager.GetTranslation ("UI/CookingResultsBulkOrderPerfect"); } }
public static string MissionAllDailyMissionAchieved { get{ return LocalizationManager.GetTranslation ("UI/MissionAllDailyMissionAchieved"); } } public static string MissionAllDailyMissionAchieved { get{ return LocalizationManager.GetTranslation ("UI/MissionAllDailyMissionAchieved"); } }
public static string RemainingTime { get{ return LocalizationManager.GetTranslation ("UI/RemainingTime"); } } public static string RemainingTime { get{ return LocalizationManager.GetTranslation ("UI/RemainingTime"); } }
public static string EmployMentHeart { get{ return LocalizationManager.GetTranslation ("UI/EmployMentHeart"); } }
public static string EmployMentLevelUpTips { get{ return LocalizationManager.GetTranslation ("UI/EmployMentLevelUpTips"); } }
public static string LevelMax { get{ return LocalizationManager.GetTranslation ("UI/LevelMax"); } }
} }
public static class Unit public static class Unit
@ -98,6 +101,9 @@ namespace I2.Loc
public const string CookingResultsBulkOrderPerfect = "UI/CookingResultsBulkOrderPerfect"; public const string CookingResultsBulkOrderPerfect = "UI/CookingResultsBulkOrderPerfect";
public const string MissionAllDailyMissionAchieved = "UI/MissionAllDailyMissionAchieved"; public const string MissionAllDailyMissionAchieved = "UI/MissionAllDailyMissionAchieved";
public const string RemainingTime = "UI/RemainingTime"; public const string RemainingTime = "UI/RemainingTime";
public const string EmployMentHeart = "UI/EmployMentHeart";
public const string EmployMentLevelUpTips = "UI/EmployMentLevelUpTips";
public const string LevelMax = "UI/LevelMax";
} }
public static class Unit public static class Unit