新たにコーン飛び出し処理を追加

This commit is contained in:
kimura 2021-07-20 16:32:32 +09:00
parent 5dcf623c5a
commit 640246f598
4 changed files with 64 additions and 14 deletions

View File

@ -67,10 +67,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 175dce409df2f4d3aa1941a08822e03e, type: 3} m_Script: {fileID: 11500000, guid: 175dce409df2f4d3aa1941a08822e03e, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
spriteRenderer: {fileID: 8958880017665793879} cornSkin: {fileID: 7130900939474693981}
cornSeedSprite: {fileID: 21300000, guid: 97ac0328246620745b8881e07f709ce7, type: 3}
cornSimpleSprite: {fileID: 21300000, guid: 041ad2539ff56d945ab2da4be6a02f04, type: 3}
cornBurntSprite: {fileID: 21300000, guid: a9d669186411b2b4da1511f59a91b4c9, type: 3}
effectBurnt: {fileID: 3984349228049242719, guid: 02298b5aac4434a4c81aec58ad2caa9d, effectBurnt: {fileID: 3984349228049242719, guid: 02298b5aac4434a4c81aec58ad2caa9d,
type: 3} type: 3}
animator: {fileID: 5972257590091015193} animator: {fileID: 5972257590091015193}
@ -121,6 +118,7 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 9198528551727453440} - component: {fileID: 9198528551727453440}
- component: {fileID: 8958880017665793879} - component: {fileID: 8958880017665793879}
- component: {fileID: 7130900939474693981}
m_Layer: 0 m_Layer: 0
m_Name: Image_corn m_Name: Image_corn
m_TagString: Untagged m_TagString: Untagged
@ -192,6 +190,22 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!114 &7130900939474693981
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3431194784518736845}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c466f7c9f9e84d04b4a0afae69c08384, type: 3}
m_Name:
m_EditorClassIdentifier:
spriteRenderer: {fileID: 8958880017665793879}
cornSeedSprite: {fileID: 21300000, guid: 97ac0328246620745b8881e07f709ce7, type: 3}
cornSimpleSprite: {fileID: 21300000, guid: 041ad2539ff56d945ab2da4be6a02f04, type: 3}
cornBurntSprite: {fileID: 21300000, guid: a9d669186411b2b4da1511f59a91b4c9, type: 3}
--- !u!1 &4761356856374534614 --- !u!1 &4761356856374534614
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -20,11 +20,8 @@ public class Corn : MonoBehaviour
private static readonly int HashCornGrow = Animator.StringToHash("CornGrow"); private static readonly int HashCornGrow = Animator.StringToHash("CornGrow");
private static readonly int HashCornBurn = Animator.StringToHash("CornBurn"); private static readonly int HashCornBurn = Animator.StringToHash("CornBurn");
private static readonly int HashWaitOffset = Animator.StringToHash("WaitOffset"); private static readonly int HashWaitOffset = Animator.StringToHash("WaitOffset");
[SerializeField] private SpriteRenderer spriteRenderer; [SerializeField] private CornSkin cornSkin;
[SerializeField] private Sprite cornSeedSprite;
[SerializeField] private Sprite cornSimpleSprite;
[SerializeField] private Sprite cornBurntSprite;
[SerializeField] private GameObject effectBurnt; [SerializeField] private GameObject effectBurnt;
[SerializeField] private Animator animator; [SerializeField] private Animator animator;
@ -48,9 +45,8 @@ public class Corn : MonoBehaviour
{ {
condition.AddTo(this); condition.AddTo(this);
rigidbody = GetComponent<Rigidbody2D>(); rigidbody = GetComponent<Rigidbody2D>();
spriteRenderer.sprite = cornSeedSprite;
spriteTransform = cornSkin.transform;
spriteTransform = spriteRenderer.transform;
rotationResolverTransform = spriteTransform.parent.parent; rotationResolverTransform = spriteTransform.parent.parent;
animator.SetFloat(HashWaitOffset, Random.value/2); animator.SetFloat(HashWaitOffset, Random.value/2);
@ -60,6 +56,7 @@ public class Corn : MonoBehaviour
{ {
rigidbody.MovePosition(new Vector2(Random.value * 2 - 1, Random.value * 2 - 1)); rigidbody.MovePosition(new Vector2(Random.value * 2 - 1, Random.value * 2 - 1));
rigidbody.SetRotation(Random.value * 360); rigidbody.SetRotation(Random.value * 360);
cornSkin.ChangeSkin(condition.Value);
// コーンが飛んでいく // コーンが飛んでいく
this.ObserveEveryValueChanged(x => x.rigidbody.velocity.magnitude) this.ObserveEveryValueChanged(x => x.rigidbody.velocity.magnitude)
@ -119,7 +116,7 @@ public class Corn : MonoBehaviour
private void CornPop() private void CornPop()
{ {
spriteRenderer.sprite = cornSimpleSprite; cornSkin.ChangeSkin(condition.Value);
rigidbody.AddForce(cornPopSpeed * new Vector2(Random.value * 2 - 1, Random.value * 2 - 1), ForceMode2D.Impulse); rigidbody.AddForce(cornPopSpeed * new Vector2(Random.value * 2 - 1, Random.value * 2 - 1), ForceMode2D.Impulse);
animator.SetTrigger(HashCornGrow); animator.SetTrigger(HashCornGrow);
VibrationManager.Instance.PlayVibrationOnce(); VibrationManager.Instance.PlayVibrationOnce();
@ -127,7 +124,7 @@ public class Corn : MonoBehaviour
private void CornBurnt() private void CornBurnt()
{ {
spriteRenderer.sprite = cornBurntSprite; cornSkin.ChangeSkin(condition.Value);
animator.SetTrigger(HashCornBurn); animator.SetTrigger(HashCornBurn);
var effect = Instantiate(effectBurnt, transform); var effect = Instantiate(effectBurnt, transform);
this.CallWaitForSeconds(.8f, () => Destroy(effect)); this.CallWaitForSeconds(.8f, () => Destroy(effect));
@ -135,6 +132,12 @@ public class Corn : MonoBehaviour
private void CornSpilled(CornCondition prevCondition) private void CornSpilled(CornCondition prevCondition)
{ {
var clone = Instantiate(cornSkin);
clone.ChangeSkin(prevCondition);
var cloneRigidBody = clone.gameObject.AddComponent<Rigidbody2D>();
cloneRigidBody.gravityScale = 0;
cloneRigidBody.AddForce(rigidbody.velocity.normalized * cornSpillSpeed, ForceMode2D.Impulse);
this.CallWaitForSeconds(2f, () => Destroy(clone.gameObject));
} }
public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed) public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed)

View File

@ -0,0 +1,30 @@
using System;
using UnityEngine;
public class CornSkin : MonoBehaviour
{
[SerializeField] private SpriteRenderer spriteRenderer;
[SerializeField] private Sprite cornSeedSprite;
[SerializeField] private Sprite cornSimpleSprite;
[SerializeField] private Sprite cornBurntSprite;
public void ChangeSkin(CornCondition condition)
{
switch (condition)
{
case CornCondition.Seed:
spriteRenderer.sprite = cornSeedSprite;
break;
case CornCondition.Simple:
spriteRenderer.sprite = cornSimpleSprite;
break;
case CornCondition.Burnt:
spriteRenderer.sprite = cornBurntSprite;
break;
case CornCondition.Spilled:
break;
default:
throw new ArgumentOutOfRangeException(nameof(condition), condition, null);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c466f7c9f9e84d04b4a0afae69c08384
timeCreated: 1626764991