SettingDialog追加

This commit is contained in:
kimura 2021-10-22 17:53:58 +09:00
parent 62242c9e33
commit 63c513359e
8 changed files with 355 additions and 3 deletions

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@ -0,0 +1,61 @@
using System;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
namespace MyGame.Scenes.Settings.Scripts
{
public class SettingDialog : MonoBehaviour
{
private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
[SerializeField] private Animator backgroundAnimator;
[SerializeField] private Button closeButton;
[SerializeField] private Slider volumeSlider;
[SerializeField] private Toggle vibrationalToggle;
[SerializeField] private GameObject soundOnIcon;
[SerializeField] private GameObject vibeOnIcon;
private void Start()
{
closeButton.OnClickAsObservable().Subscribe(_ =>
{
SoundManager.Instance.SaveVolumeBGM();
SoundManager.Instance.SaveVolumeSE();
VibrationManager.Instance.SaveEnable(vibrationalToggle.isOn);
transform.parent.SetLocalScale(0);
backgroundAnimator.SetTrigger(CloseTrigger);
this.CallWaitForSeconds(.25f, () =>
{
TransitionManager.Instance.UnloadScene(GameScenes.SettingsDialog);
});
}).AddTo(this);
volumeSlider.value = SoundManager.Instance.GetVolume(SoundType.BGM);
volumeSlider.OnValueChangedAsObservable().Subscribe(volume =>
{
var currentEnabled = SoundManager.Instance.IsEnabled(SoundType.BGM);
var newEnabled = !Mathf.Approximately(volume, 0f);
if (currentEnabled != newEnabled)
{
SoundManager.Instance.EnabledSound(SoundType.BGM, newEnabled);
SoundManager.Instance.EnabledSound(SoundType.SE, newEnabled);
soundOnIcon.SetActive(newEnabled);
}
SoundManager.Instance.ChangeVolume(SoundType.BGM, volume);
SoundManager.Instance.ChangeVolume(SoundType.SE, volume);
}).AddTo(this);
vibrationalToggle.OnValueChangedAsObservable().Subscribe(x =>
{
if (x)
{
VibrationManager.Instance.PlayVibrationOnce();
}
vibeOnIcon.SetActive(x);
}).AddTo(this);
vibrationalToggle.isOn = VibrationManager.Instance.IsEnable;
}
}
}

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@ -12,11 +12,16 @@ public class DebugOptionButton : MonoBehaviour
// Start is called before the first frame update
void Start()
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
debugOptionButton.OnClickAsObservable().Subscribe(_ =>
{
var currentScene = (GameScenes)Enum.Parse(typeof(GameScenes), SceneManager.GetActiveScene().name, false);
LocalCacheManager.Save(DebugOptionManager.DebugPrevSceneTag, currentScene);
TransitionManager.Instance.LoadScene(GameScenes.DebugOption);
}).AddTo(this);
#else
Destroy(gameObject);
#endif
}
}

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@ -13,6 +13,7 @@ public class HeaderManager : MonoBehaviour
{
settingButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
{
TransitionManager.Instance.LoadSceneAdditive(GameScenes.SettingsDialog);
});
missionButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
{

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guid: b7e7caeb1151a8942aba939165c55e73
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