SettingDialog追加
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@ -0,0 +1,61 @@
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using System;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MyGame.Scenes.Settings.Scripts
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{
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public class SettingDialog : MonoBehaviour
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{
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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[SerializeField] private Animator backgroundAnimator;
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[SerializeField] private Button closeButton;
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[SerializeField] private Slider volumeSlider;
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[SerializeField] private Toggle vibrationalToggle;
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[SerializeField] private GameObject soundOnIcon;
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[SerializeField] private GameObject vibeOnIcon;
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private void Start()
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{
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closeButton.OnClickAsObservable().Subscribe(_ =>
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{
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SoundManager.Instance.SaveVolumeBGM();
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SoundManager.Instance.SaveVolumeSE();
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VibrationManager.Instance.SaveEnable(vibrationalToggle.isOn);
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transform.parent.SetLocalScale(0);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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{
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TransitionManager.Instance.UnloadScene(GameScenes.SettingsDialog);
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});
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}).AddTo(this);
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volumeSlider.value = SoundManager.Instance.GetVolume(SoundType.BGM);
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volumeSlider.OnValueChangedAsObservable().Subscribe(volume =>
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{
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var currentEnabled = SoundManager.Instance.IsEnabled(SoundType.BGM);
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var newEnabled = !Mathf.Approximately(volume, 0f);
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if (currentEnabled != newEnabled)
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{
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SoundManager.Instance.EnabledSound(SoundType.BGM, newEnabled);
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SoundManager.Instance.EnabledSound(SoundType.SE, newEnabled);
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soundOnIcon.SetActive(newEnabled);
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}
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SoundManager.Instance.ChangeVolume(SoundType.BGM, volume);
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SoundManager.Instance.ChangeVolume(SoundType.SE, volume);
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}).AddTo(this);
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vibrationalToggle.OnValueChangedAsObservable().Subscribe(x =>
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{
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if (x)
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{
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VibrationManager.Instance.PlayVibrationOnce();
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}
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vibeOnIcon.SetActive(x);
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}).AddTo(this);
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vibrationalToggle.isOn = VibrationManager.Instance.IsEnable;
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}
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}
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}
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@ -12,11 +12,16 @@ public class DebugOptionButton : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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debugOptionButton.OnClickAsObservable().Subscribe(_ =>
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{
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var currentScene = (GameScenes)Enum.Parse(typeof(GameScenes), SceneManager.GetActiveScene().name, false);
|
||||
LocalCacheManager.Save(DebugOptionManager.DebugPrevSceneTag, currentScene);
|
||||
TransitionManager.Instance.LoadScene(GameScenes.DebugOption);
|
||||
}).AddTo(this);
|
||||
#else
|
||||
Destroy(gameObject);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ public class HeaderManager : MonoBehaviour
|
|||
{
|
||||
settingButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
|
||||
{
|
||||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.SettingsDialog);
|
||||
});
|
||||
missionButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -89,4 +89,10 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/MyGame/Scenes/Main/WatchMovieCoin.unity
|
||||
guid: 5f6b6a432bfecff4985db4b408a11eaa
|
||||
- enabled: 1
|
||||
path: Assets/MyGame/Scenes/Settings/SettingsDialog.unity
|
||||
guid: b7e7caeb1151a8942aba939165c55e73
|
||||
- enabled: 1
|
||||
path: Assets/MyGame/Scenes/ApplicationExitConfirmDialog/ApplicationExitConfirmDialog.unity
|
||||
guid: c25d0bb8eeefa744eb98fc07808adad7
|
||||
m_configObjects: {}
|
||||
|
|
|
|||
Loading…
Reference in New Issue