diff --git a/popcorn/Assets/MyGame/Scenes/Title/Scripts/Title.cs b/popcorn/Assets/MyGame/Scenes/Title/Scripts/Title.cs index db6939ba..4efee0e3 100644 --- a/popcorn/Assets/MyGame/Scenes/Title/Scripts/Title.cs +++ b/popcorn/Assets/MyGame/Scenes/Title/Scripts/Title.cs @@ -18,18 +18,25 @@ public class Title : MonoBehaviour // 実機でアプリ初回起動時にBGMならないの回避。1フレーム遅らせると鳴る Observable.NextFrame().Subscribe(_ => SoundManager.Instance.PlayBGM("bgm_Main")); startObject.SetActive(false); - this.CallWaitForFrame(50, () => + this.CallWaitForSeconds(1.1f, () => { startObject.SetActive(true); - this.UpdateAsObservable() - .Select(_ => Input.GetMouseButton(0)) - .DistinctUntilChanged() - .Skip(1) - .Take(1) - .Subscribe(_ => - { - TransitionManager.Instance.LoadScene(GameScenes.Main); - }).AddTo(this); + this.CallWaitForSeconds(1f, () => + { + this.UpdateAsObservable() + .Select(_ => Input.GetMouseButton(0)) + .DistinctUntilChanged() + .Skip(1) + .Take(1) + .Subscribe(_ => + { + SoundManager.Instance.PlaySE("se_ButtonTap"); + this.CallWaitForSeconds(.25f, () => + { + TransitionManager.Instance.LoadScene(GameScenes.Main); + }); + }).AddTo(this); + }); }); // お客さん