商品管理シーンの遷移周り変更

This commit is contained in:
kimura 2021-09-13 09:52:18 +09:00
parent 7d770e166c
commit 61fe85a481
2 changed files with 0 additions and 14 deletions

View File

@ -5,20 +5,7 @@ using UnityEngine.UI;
public class ProductManagement : MonoBehaviour
{
public static readonly string PrevSceneNameTag = "ProductManagementPrevSceneName";
[SerializeField] private Button prevButton;
private void Start()
{
var prevGameScene = GameScenes.Main;
if (LocalCacheManager.Exists(PrevSceneNameTag))
{
prevGameScene = LocalCacheManager.Load<GameScenes>(PrevSceneNameTag);
}
prevButton.OnClickAsObservable().Subscribe(_ =>
{
TransitionManager.Instance.LoadScene(prevGameScene);
}).AddTo(this);
}
}

View File

@ -36,7 +36,6 @@ public class FooterManager : MonoBehaviour
}).AddTo(this);
productManagementButton.BindToOnClick(shareGate, _ =>
{
LocalCacheManager.Save(ProductManagement.PrevSceneNameTag, Enum.Parse(typeof(GameScenes), gameObject.scene.name));
TransitionManager.Instance.LoadScene(GameScenes.ProductManagement);
return Observable.Timer(TimeSpan.FromSeconds(.5f)).AsUnitObservable();
}).AddTo(this);