フライパン動き追加

This commit is contained in:
kimura 2021-06-17 09:54:26 +09:00
parent 2b8a220714
commit 5e0833d4a9
12 changed files with 1307 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class Corn : MonoBehaviour
{
[SerializeField] private float thrust;
private Rigidbody2D rigidbody;
// Start is called before the first frame update
void Start()
{
rigidbody = GetComponent<Rigidbody2D>();
}
}

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using System;
using UnityEngine;
namespace MyGame.Scenes.Main
{
public class Pan : MonoBehaviour
{
[SerializeField] private float thrust;
private PanController controller;
private void Start()
{
controller = GetComponentInParent<PanController>();
}
private void OnTriggerStay2D(Collider2D other)
{
// Debug.Log(controller.Direction);
other.attachedRigidbody.AddForce(controller.Direction * thrust, ForceMode2D.Impulse);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
[RequireComponent(typeof(BoxCollider2D))]
public class PanController : MonoBehaviour, IDragHandler, IBeginDragHandler
{
private Transform cacheTransform;
private Vector3 offset;
private readonly (float min, float max) borderX = (-4.1f, 4.1f);
private readonly (float min, float max) borderY = (-4.1f, 4.1f);
// private readonly float futonSpeedMagnificcation = 20f;
// public float FutonSpeed { get; private set; }
// public bool IsEnter { get; private set; }
private Vector2 direction;
public Vector2 Direction => direction;
private Vector3 prevPos;
// Start is called before the first frame update
void Start()
{
cacheTransform = gameObject.transform;
prevPos = cacheTransform.position;
}
// Update is called once per frame
void Update()
{
// FutonSpeed = 0f;
// localPosを比較
// IsEnter = cacheTransform.localPosition.y >= clearLocalPosition.y;
// OnDragが更新されていない場合は方向をゼロにしたいがUpdateでゼロにすると使えなくなるため保留
if (cacheTransform.position == prevPos)
{
direction = Vector2.zero;
}
prevPos = cacheTransform.position;
}
private void OnEnable()
{
// FutonSpeed = 0f;
// IsEnter = false;
}
public void OnDrag(PointerEventData eventData)
{
var currentPoint = Camera.main.ScreenToWorldPoint(new Vector3(eventData.position.x, eventData.position.y,
cacheTransform.position.z));
direction = eventData.delta.normalized;
var pos = currentPoint + offset;
// 移動範囲を制限
pos.x = Mathf.Clamp(pos.x, borderX.min, borderX.max);
pos.y = Mathf.Clamp(pos.y, borderY.min, borderY.max);
// FutonSpeed = (pos - cacheTransform.position).magnitude * futonSpeedMagnificcation;
cacheTransform.position = pos;
}
public void OnBeginDrag(PointerEventData eventData)
{
// ドラッグ開始時のobjectのpositionからのズレを記憶
offset = cacheTransform.position - Camera.main.ScreenToWorldPoint(new Vector3(eventData.position.x, eventData.position.y,
cacheTransform.position.z));
}
}

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