フライパン動き追加
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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public class Corn : MonoBehaviour
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{
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[SerializeField] private float thrust;
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private Rigidbody2D rigidbody;
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// Start is called before the first frame update
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void Start()
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{
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rigidbody = GetComponent<Rigidbody2D>();
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}
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}
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using System;
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using UnityEngine;
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namespace MyGame.Scenes.Main
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{
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public class Pan : MonoBehaviour
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{
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[SerializeField] private float thrust;
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private PanController controller;
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private void Start()
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{
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controller = GetComponentInParent<PanController>();
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}
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private void OnTriggerStay2D(Collider2D other)
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{
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// Debug.Log(controller.Direction);
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other.attachedRigidbody.AddForce(controller.Direction * thrust, ForceMode2D.Impulse);
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}
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}
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}
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fileFormatVersion: 2
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guid: 9389c53fc5fd43caaa8a8b9ac0a38cba
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timeCreated: 1623848067
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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[RequireComponent(typeof(BoxCollider2D))]
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public class PanController : MonoBehaviour, IDragHandler, IBeginDragHandler
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{
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private Transform cacheTransform;
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private Vector3 offset;
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private readonly (float min, float max) borderX = (-4.1f, 4.1f);
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private readonly (float min, float max) borderY = (-4.1f, 4.1f);
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// private readonly float futonSpeedMagnificcation = 20f;
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// public float FutonSpeed { get; private set; }
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// public bool IsEnter { get; private set; }
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private Vector2 direction;
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public Vector2 Direction => direction;
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private Vector3 prevPos;
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// Start is called before the first frame update
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void Start()
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{
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cacheTransform = gameObject.transform;
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prevPos = cacheTransform.position;
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}
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// Update is called once per frame
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void Update()
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{
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// FutonSpeed = 0f;
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// localPosを比較
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// IsEnter = cacheTransform.localPosition.y >= clearLocalPosition.y;
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// OnDragが更新されていない場合は方向をゼロにしたいがUpdateでゼロにすると使えなくなるため保留
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if (cacheTransform.position == prevPos)
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{
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direction = Vector2.zero;
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}
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prevPos = cacheTransform.position;
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}
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private void OnEnable()
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{
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// FutonSpeed = 0f;
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// IsEnter = false;
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}
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public void OnDrag(PointerEventData eventData)
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{
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var currentPoint = Camera.main.ScreenToWorldPoint(new Vector3(eventData.position.x, eventData.position.y,
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cacheTransform.position.z));
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direction = eventData.delta.normalized;
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var pos = currentPoint + offset;
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// 移動範囲を制限
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pos.x = Mathf.Clamp(pos.x, borderX.min, borderX.max);
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pos.y = Mathf.Clamp(pos.y, borderY.min, borderY.max);
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// FutonSpeed = (pos - cacheTransform.position).magnitude * futonSpeedMagnificcation;
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cacheTransform.position = pos;
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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// ドラッグ開始時のobjectのpositionからのズレを記憶
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offset = cacheTransform.position - Camera.main.ScreenToWorldPoint(new Vector3(eventData.position.x, eventData.position.y,
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cacheTransform.position.z));
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}
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}
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Name: corn
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friction: 0
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