チュートリアル時のリワードボタン非表示
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@ -128,7 +128,7 @@ public class KitchenManager : MonoBehaviour
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// 休憩リワード
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var remaining = (int) DateTime.FromBinary(gameData.kitchenRefreshTime).Subtract(DateTime.UtcNow).TotalSeconds;
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if (remaining > 0)
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if (remaining > 0 || gameData.isFirstPlay)
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{
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adButton.gameObject.SetActive(false);
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kitchenView.SetNormalAnimation();
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@ -54,6 +54,7 @@ public class MarketManager : MonoBehaviour
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gameData.FinishTutorial();
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GameDataManager.SaveGameData();
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walkerMask.gameObject.SetActive(false);
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resetRefreshTimer.OnNext((int) DateTime.FromBinary(gameData.increaseCustomerTime).Subtract(DateTime.UtcNow).TotalSeconds);
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rewardButtonView.gameObject.SetActive(true);
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TutorialManager.Instance.ShowTutorialConversation(11);
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}).AddTo(controller).AddTo(this);
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