収穫アニメーション追加

This commit is contained in:
kimura 2021-07-21 13:58:40 +09:00
parent 2862cb0670
commit 5bdb1be1f8
4 changed files with 161 additions and 95 deletions

View File

@ -37,7 +37,8 @@ AnimatorState:
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View File

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View File

@ -10,6 +10,9 @@ using Random = UnityEngine.Random;
public class CornField : MonoBehaviour
{
[SerializeField] private Button promoteGrowthButton;
[SerializeField] private GameObject harvestPrefab;
[SerializeField] private Transform harvestInsertPosition;
[Space]
[SerializeField] private List<PlantLine> plantLines = new List<PlantLine>();
[SerializeField] private List<CornSeedling> centerPlants = new List<CornSeedling>();
private readonly List<CornSeedling> plants = new List<CornSeedling>();
@ -46,15 +49,27 @@ public class CornField : MonoBehaviour
for (int i = 0; i < plants.Count; i++)
{
var period = 30 + Random.Range(0, 15);
var period = 15 + Random.Range(0, 15);
var ii = i;
plants[ii].SetSeedlingGene(settings[ii], period, SeedlingRank.Rank1);
plants[ii].Harvested.Subscribe(_ =>
{
// 収穫
Debug.Log($"harvested");
var harvest = Instantiate(harvestPrefab, plants[ii].transform);
this.CallWaitForSeconds(.5f, () =>
{
var beginPos = harvest.transform.position;
this.CallLerp(.4f, f =>
{
harvest.transform.position = Vector3.Lerp(beginPos, harvestInsertPosition.position, f.EaseInCubic());
}, () =>
{
Destroy(harvest);
});
});
// 新しい苗
period = 30 + Random.Range(0, 15);
period = 15 + Random.Range(0, 15);
settings[ii] = DateTime.Now;
plants[ii].SetSeedlingGene(settings[ii], period, SeedlingRank.Rank1);
}).AddTo(compositeDisposable);

View File

@ -103,7 +103,6 @@ public class CornSeedling : MonoBehaviour, IPointerEnterHandler
private SeedlingStage GetCurrentStage()
{
var elapsed = DateTime.Now.Subtract(beginTime).TotalSeconds / period;
Debug.Log($"{elapsed:F2}");
if (elapsed >= stage3End)
{
return SeedlingStage.Stage4;